Somewhere In The Valleys

7 08 2011

Episode 2.7 was recorded over two weeks ago now and has yet to hit any of the usual outlet. Various complications mean that the files are down in Wales on Tom’s computer and he is unable to do the edit. Therefore we’re currently in the process of transferring them back up here to Gretna so I can get the edit done in the next couple of days. It might not be pretty but at least it’ll get done.

There has been something of a summer lull with Brake For Frogger. The May Gaming Hell episode was fun to do but the ‘specials’ never feel quite as complete as the regular episodes being as it’s simply us playing stuff whilst leaving the mics running in the background. I’m already getting some new ideas running for 2.8 onwards so we can regain some lost momentum and end Season 2 on a high possibly with the Christmas Special we voted against last year. Some of it might work, some of it won’t be we’ll try regardless. I’ve always tried to shape Brake For Frogger into something that improves on itself, it’s lost its way recently.

Stay with us, normal service will hopefully be resumed when we record 2.8 on the 25th of August.

Cameron





‘Jurassic Perk (Or is it Berk…?)’

15 03 2011

Due to the ever changing fixture list of the Braehead Clan ice hockey team, and the fact he got good tickets, Euan cannot join us this month. Fear not gentle listener as his place is taken by young Wild Willy Lockhart meaning Brake For Frogger’s sweaty love tryst with Sonic’s Ring will continue for another month.

The boys gather to talk about all things video game related. Geordie Alan revisits Atari’s notorious past in the Retro Games Emporium, the team experiment with the cutting edge technology of Dr Robotnik’s Random Game Topic Generator and Lexie plays Arkham Asylum in which she seems to be experiencing mild heart failure halfway through.

Also this month, we discuss where the best place on the Isle of Skye is to mix paint and Cameron gets really confused about his movie themes…

…like, really confused.

Enjoy Brake For Frogger 2.3!

Brake for Frogger – Season 2, Episode Three – ‘Jurassic Perk (Or is it Berk?)’

Listening methods are as usual:

- Stream from the small media player above;

- Click this here link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

- Right-click the above link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

- From season one,  episode two onwards, we’ve also been on iTunes. You can find us by running a search for ‘Brake For Frogger’ in the iTunes Store, and clicking subscribe…





Heaven Is Whenever

17 12 2010

The original plan was to have a speech at the end of Brake For Frogger’s 12th episode saying where we were up to and thanking those who had made the whole thing possible. It was going to be done in the voice of Winston Churchill complete with a rousing score behind it. Obviously, episode 12 turned out rather long so it was never recorded. With 2010 soon fading into memory however I thought it was best to put it up here instead. It might not be word for word what I was going to say (the ‘we shall fight them on Reach’ parts will be obviously cut) but it kind of rounds off the series.

It’s been about 18 months now since I sat down with Tom and started plans to revive Brake For Frogger, the printed fanzine that I’d made one issue of when I worked in a games shop. We concentrated on the writing, doing the occasional review and article, all on a Livejournal page we set up in a hurry. This time last year we listened to a lot of Sonic’s Ring, a whole ton of Gamewank and a smattering of Stage Clear. It was about that time we thought we’d give pod casting a go, In all seriousness we thought we’d maybe get one episode done and then give up (most podcasts begin this way I think). So it came to pass, on a cold January evening at the start of this year, Tom and I sat down to record episode 1. We brought coffee, fun was had.

When I listen back to that show now I realise we’ve learned a lot with each episode. Episode 1 was deathly silent in parts and, due to the Monday night recording, it didn’t feature the comedic backbone of Brake For Frogger in the shape of Geordie Al. For all I take pops at the man from the North East, for all he won’t join us unless we drive him to the nearest takeaway beforehand and for all he spoils the Professor Layton series for everybody Geordie Al probably provides a good 90% of the podcast’s funniest bits. The editing and mic set up hasn’t actually changed much during the year, we just learned how to use them better which is probably down to Tom more than anyone. It’s he who takes our waffle and edits it together with the music. Often he accomplishes this with two small children running about his feet. They are his, he hasn’t stolen them.

Some thanks then, to people who have supported Brake For Frogger since we began. As mentioned before there are a couple of podcasts who have supported us, the first being Gamewank. Jim and Ric offered advice from day one and tweets of encouragement were forthcoming also. We appreciated it gents so many thanks. It’s often the case that we come up with stuff for Brake For Frogger only to think ‘but Gamewank do that really well already’ such is the high quality mark they set.

I don’t think I’d started to listen to Sonic’s Ring this time last year. I’d heard of them through the ‘Sonic’s Clear Wank’ specials but I’d never delved into a full episode. That soon changed however and soon we were mentioning each other on our podcasts. Dave Whitelaw does a fantastic job producing high quality banter on a weekly basis and, having met him at ConCon3 this summer, I can say he’s an all round top bloke also. The same can be said of William Lockhart whose hospitality we had the pleasure of during ConCon3. Phil Doyle is also an amazing fellow who we didn’t get the pleasure of meeting in the flesh in Glasgow. Maybe 2011 eh Phil?

Speaking of the Lockharts I’d have to mention Ally as well (he didn’t quite fit into the Sonic’s Ring bunch). Lockhart the Younger was a pleasure to meet at ConCon3 and I hope that one day you settle down with Dave because that’s where it’s heading by the looks of it.

To be honest I didn’t think Tom and I would get invited to ConCon3, I didn’t think that we were part of the ‘in crowd’ on the forum to warrant it. I will say though that I don’t think I’ve ever been in a friendlier atmosphere than I was on that day. Thanks must go out to every person we met that day who hasn’t got a mention already. Every single person there was gold and Tom and I had a cracking weekend. I didn’t know it was possible to have such a good time in Govan.  We’re aiming for 100% representation for ConCon4, we’re bringing the Geordie one next time as the prospect of games, five a side football and beer is pretty much as good as it gets for him.

Our recording date for the first episode of Season 2 is January 13th. As revealed last month we’ll have regular Season 1 contributor Euan Taylor joining us on a permanent basis from now on via the magic of Skype. It changes the format round a bit and his banter is always top class so it’s fantastic to have him on board. There are going to be other changes to the podcast, we’re already in the process of finding new mics to get better sound recording out of and we’ll be doing some new stuff also. The favourites will remain, Al will still have his Retro Games Emporium and I’ve softened my stance on the Games Connection now we’ve actually decided to play whatever game we land on. Brake for Frogger has been described, not just once, as a laid back podcast and this is something I’m quite proud of. We’ve been told that some imagine us to be drinking port by a crackling fire whilst recording, others have asked if we’re smoking anything beforehand. The relaxed vibe is something that will stay, rest assured on that.

If you’ve listened to us thus far and you’ve spread the word then we thank you and we hope you continue to enjoy Brake For Frogger when we come back in 2011. We wish you a very happy Christmas and an excellent New Year.

All the best

Cameron





“That’s Not An Elephant!”

23 11 2010

SO…!

…Here we are again. It’s been almost a whole year since we started this podcasting lark for an experiment and we’ve really settled into it. This episode marks the final one of the year (while we take our oft-spoken about christmas break) and we had a very special guest (Euan Taylor of WanderingEuan.com) join us (LIVE! IN THE ‘STUDIO’!) and an announcement about the next season, too!

We hope you enjoy… :

Brake for Frogger – Season One, Episode Twelve – “That’s Not An Elephant…”

In this month’s show:
Cam, Al, Tom and Euan talk shite for a couple of hours including… A four-way “What ya been playin’?” section; ‘Super Mario World’ and ‘GoldenEye’ (N64/Wii) discussed in Geordie Al’s Retro Games Emporium; The Brake for Frogger 2010 end-of-year awards ceremony; a live Q&A session with Reverend Taylor; ‘Imagine Fashion Designer’ to ‘Call of Duty: Black Ops’ in the Games Connection; and finally, the last outro of 2010 with announcements and discussion (always fun!)

Enjoy, see you in the New Year!

Listening methods are as usual:

- Stream from the small media player above;

- Click this here link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

- Right-click the above link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

- From episode two onwards, we’ve also been on iTunes. You can find us by running a search for ‘Brake For Frogger’ in the iTunes Store, and clicking subscribe…





‘inal Fantasies…

17 04 2010

It’s my pleasure to announce the arrival of the next episode of the Brake for Frogger podcast, recorded yesterday evening…

For your aural indulgence, here is…

Brake For Frogger – Season One, Episode Four – ‘inal Fantasies…’:

Items on this episode’s agenda:

Games that Al, Cam and I have been playing recently; ‘Okami’, Geordie Al’s Games Exchange; from Resident Evil to Mortal Kombat in the ‘Gaming Connections’ section; Recent news, including Wii Fit-related arousal and the recently announced Gears of War 3; RunawayBomber’s trawling… or is that trolling?; ‘On the blog’; Brake 4 Fragger vs. World’s Wildest Prudes and other feedback.

Here’s the listening methods:

- Stream from the small media player above;

- Click this here link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

- Right-click the above link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

- From episode two onwards, we’re also on iTunes. You can find us by running a search for ‘Brake For Frogger’ in the iTunes Store, and clicking subscribe…

NB. – Music clip used during intro. sketch is ‘You’re So Cool’ by Hans Zimmer, from the ‘True Romance’ soundtrack.
Use of music is purely for the purpose of enhancement of satire and not intended to infringe copyright.
Clip can be removed upon request. Many thanks.

Enjoy!





Pump up the Volume!

26 03 2010

Geordie Al, Cameron and I joined forces again last night to bundle together our trivial video-game knowledge into a podcast for anyone who is interested. Incredibly enjoyable to make, and hopefully just as enjoyable to listen to, here is:

Brake For Frogger – Season One, Episode Three – ‘Pump up the Volume’:

Items on this episode’s agenda:

The games being played in the B4F camp; the Resident Evil series in the ‘Gaming Connections’ section; Recent news, including Ubisoft’s DRM issues and the Nintendo 3DS; RunawayBomber’s Games Exchange; ‘On the blog’; and last-but-not-least… B4F vs. WWD!

Having now figured out the method of implementing the lovely little media players that our fellow podcasters have into our own site, you can now listen directly from here or the Podcasts page. If for any reason you have trouble using the above link, or you would rather download the show to your iPod or other portable media player, you can alternatively:

- Click this here link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

- Right-click the above link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

- From episode two onwards, we’re also on iTunes. You can find us by running a search for ‘Brake For Frogger’ in the iTunes Store, and clicking subscribe…

We hope you enjoy it!





“Trench warfare should always be a last ditch effort…”

20 03 2010

Thanks to my sudden and predictable addiction to Final Fantasy XIII, I felt an obligation to provide an update of my current gaming activities and my plans for additions to the site.

Several months ago, I wrote a fairly scathing article about my feelings towards games that cash in upon the obvious tragedy of the 20th century world-wars. During that article, I made the mistake of tarring the entire Call of Duty series with the same meta-physical brush.

Halo 3 was my original motivation for the purchase of my first Xbox 360 console. Until seeing that game, I’d not really even considered making the step up to the current generation of consoles. As far as I can remember, I was still sat playing Final Fantasy XII on my PS2.

The expanse and wonder of the multiplayer mode on the Sci-Fi shooter captured my attention for week s on end. In fact, it was pretty much all that I played for around 6 months. I may have even forgotten that my console had an eject button for a while(!). It could be fair to say that my concept of FPS games was warped by Halo 3 and I found it difficult to even consider giving my time to another game for a time…

While trying not to sound like too much of a fool, I now feel like I should partially rescind my statement. I stand by my comments about the glamorisation of such a horrific time in modern history… but, whilst passing through the local ASDA, I stumbled across a copy of Call of Duty 4: Modern Warfare for a very decent price. Despite my bias, I’d been very interested in playing it since I left my old gaming clan (I played in some XGC clans, part of Xiled Gaming, for anyone who is interested. Nice bunch of folks, but you get very little time to play anything other than their usual fayre and that just wasn’t in-keeping with the way that my gaming habits were developing.)

With that in mind, I took a bit of a jump from my usual choices and bought the game (…along with Afro Samurai for a tenner. Bargain!) With decent graphics and an immersive storyline (vaguely based around the current Middle-Eastern conflicts but fictional enough to somewhat disconnect from the actual situations) with interesting characters you soon begin to enjoy, I think that my calculated risk to purchase the game was actually worth it.

There are two real points of this brief article. The first is to acknowledge my narrow-mindedness in judging games before I’ve actually played enough to make a proper assessment. I do it all too often, as some of our readers/listeners might well know from previous articles and podcasts. One day, I’ll learn my lesson.

The second point is to lead in to my plans for an upcoming review. As I began to enjoy the first Modern Warfare so much, and in light of the award (and subsequent price reduction at GAME) that its sequel, Call of Duty: Modern Warfare 2, received at last night’s BAFTA Video Game Awards, I took a trip down to Carlisle town centre and I picked myself up a copy of MW2. I figured that the general public (who voted for the award that it received) en masse are unlikely to be wrong and, given my new-found tolerance for the series, I should really give it a go, seeing as it was considered to be one of the standout games of 2009. I realise that I’m going to be 5 months late in doing so, but as there was no coverage of the game’s release on our little site, there’s no harm in doing a review. I’m really quite looking forward to getting my teeth into the game and bringing a well-rounded review, taking single-player and multi-player gaming modes into consideration, to Brake for Frogger.

We have numerous other articles and reviews in the pipeline. Personally, I have a copy of the new release, Metro 2033, which seems to have a variety of interesting elements that have caused it to pop up on my gaming radar and I look forwarded to getting enough gameplay in to provide a review.  I have a reflective article planned to cover all the aspects of Final Fantasy XIII that I feel I was unable to discuss in my previous review (it’s hard to talk about an epic game the likes of that one and remain concise.) I also plan to review Ubisoft’s ‘Splinter Cell: Conviction‘ when it comes out on the 16th of April. After the short demo, released this week on Xbox Live, I can see it’s going to be a really good one to play. And, fitted in somewhere, amongst all this other stuff, a critique of the well-received multiplayer mode on BioShock 2 will hopefully see the light of day

Our podcast recording will take place in this coming week (on the 25th). Cameron, Geordie Al and I are all geared up to make a new one, after what seems like an absolute age since the last one. All feedback from our listeners has been taken into account and we hope to make the best one so far… though as it’s only our third…that shouldn’t be too hard.

Regards to all our readers and many thanks for what we consider to be consistently busy weeks recently. We appreciate it and hope you continue to pay us visits.





Final Fantasy XIII (Xbox 360 and PS3)

9 03 2010


The Final Fantasy series has always been part of a so-called ‘niche market’.

The jRPG genre (japanese role-playing games) has been met with far less interest in the West than it has in the Far East. That being said, the Final Fantasy series is quite possibly the one series of that genre which is easily able to capture the interest of the Western market. The opinion-splitting nature of the series can be seen even within the Brake for Frogger camp with my unquestioning love of the series and Cameron’s unchangeable boredom with the series. (See podcast episode #2 ‘We Wish We Could Fly’ for the discussion about Cameron’s ‘Final Fantasy VII’ Games Exchange debacle!)

The major point at which the series became truly popular over here was with the release of Final Fantasy VII. Despite having had a following for the original Nintendo series of games (I – VI), the new 3D graphics and other major tweaks made a huge difference to its accessibility. Since FF7, the Playstation/PS2 has been the exclusive release platform for FFVIII, FFIX, FFX (FFX-2 as well… but we’d rather forget about that. *sigh*) and FFXII. When Final Fantasy XIII was announced, I expected to be disappointed as an Xbox 360 owner, with no real desire to purchase a Playstation 3 for the sake of owning one game. As such, I was delighted when it was announced that the game was going to be released for the Xbox 360 too. I had resigned myself to not being able to play this game and was very excited to discover that I would be able.

Last week, I finally got my chance to play as a copy arrived for me. I whacked it into my console and leapt headlong into the deep, deep storyline that each and every one of these games has. First impressions were fantastic. The opening FMV sequence showed beautiful animation of landscapes, creatures and introduced the two characters with whom we get to begin the game. Moments after the sequence, you get to experience your first battle. This is where the distinct improvements are visible.

Firstly, the ‘random’ battling has been stepped away from in the Final Fantasy series. Improvements were made in that area in FFXII, but in XIII the difference is amazing. You are able to see your enemies on the path ahead of you rather than you having to get “whooshed” at before a battle. The transition from exploring to battling has become seamless and it’s all the better for it.

As always, the game focuses on a group of intrinsically linked people around whom the story-line will focus. The story’s main character is Lightning, a soldier with a group of governmental military called ‘Guardian Corps’ and the plot is based upon her desire to save/avenge her younger sister, Serah. Lightning is supported by a number of other characters: Snow, Serah’s fiancée; Sazh, a man whose curiosity overcame him, leading him to tag along with Lightning; Hope, a teenage boy who has recently lost his mother and blames Snow for her death; and Vanille, a bizarre teenage girl who befriends Hope after his mother’s death. With a game such as this, I’m loathe to give too much away about the characters and story as the Final Fantasy series is so story-driven that it would seem foolish to spoil that for anyone.

Also, as is the way with a story-driven RPG, the game is very linear. I don’t think that this is an issue that detracts from the game itself though. I feel that a person who is likely to consider purchasing a Final Fantasy title will be able to understand that it is quite different from the recent spate of first-person RPGs, such as Fallout 3 or Oblivion, wherein the story is directed by your choices and exploration of the landscape, or third-person titles such as Mass Effect or Dragon Age, where you are able to choose how you approach situations even down to the conversations you have. Final Fantasy XIII will play exactly the same each time that you play it. That is,with the exception of the battles, which rely heavily on your own tactics and perception of how best to defeat your enemy. In that sense, there’s really nothing new on offer other than the fan-pleasing tried and tested FF format. I’m not complaining. I thoroughly enjoy my progression through the world and meeting it’s populous. I don’t want to bore anyone with meticulous detail about the battle-system because, again, you’re either interested or you’re not. The new aspects are good though: the ATB attack queuing system, paradigm-shifting and ever-present summons, with their new Gestalt mode, help  to keep things fresh and enjoyable in that area.

At the time of writing, I’m around 17 hours into the game. Rumour has it that the game can be completed in 25 hours, but if previous FF games are anything to go by, it is probably going to be something more in the region of 40-50 hours for me. As with previous incarnations, the first disc (which doesn’t apply to PS3 owners and the Blu-Ray version. In that case, t’would equate to Chapters 1 -3) is essentially you getting to know the main characters and learning how to play properly. It’s only when you progress onto the second disc (Chapter 4 onwards) that the game really starts to pick up pace and become really interesting.

I must confess that despite my good feelings towards the game, I do have a couple niggles about it… As part of the menu system, there is a detailed section where all the events that have taken place are recapped. Each and every one of these recaps seems to be written with the idea that the reader has not been playing the game and has not read any of the recaps before it. It might seem overly dramatic to complain about it, but after a while you can become bored of the constant repetition of story aspects. In addition to that, levels or areas can seem to drag a bit. I have spent a lot of time running through them feeling like not a lot is going on. Again, not much of an issue as there is plenty of action in the game and plenty of chance for it too but the times when the player feels like the game is dragging on aren’t going to do it any favours.

All in all, Final Fantasy XIII is nothing new, or particularly earth-shattering. I don’t see it causing anyone who is not a fan of the series to have an epiphany-style moment and suddenly decide that they have an intense love for jRPGs but it is certainly good enough to please its very established fan-base and keep people loving the series and constantly waiting for the next instalment. The characters lives and back-stories will draw you in and keep you wondering about the people you are playing with. The twists and turns are there, set to surprise you and prevent things from become too predictable and dry. Battles have a steep learning-curve but are ultimately enjoyable. All said and done, it’s a good quality game that’ll make you feel like you got your money’s-worth from it.

Impressed? Not really…

Satisfied? Very much so.

Bravo, Square Enix. Roll on Final Fantasy XV.





We Wish We Could Fly!

12 02 2010

Cameron, Geordie Al and I got together last night and we recorded the second of Brake For Frogger’s monthly podcast shows, entitled ‘We Wish We Could Fly‘. You’ll understand why shortly.

As with last time, I still endeavour to find a better way of presenting these podcasts but seem to be regularly hitting brick-walls in that regards.

For now please feel free to either:

- Click the following link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

or alternatively:

- Right-click the following link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

Brake For Frogger (Podcast) – Season One, Episode Two – ‘We Wish We Could Fly’

Additionally, we can now also be subscribed to on iTunes, so if that is your preferred way to p-p-pick up your podcasts, you can subscribe to us by carrying out an iTunes Store search for Brake For Frogger.

We hope you enjoy!





The King Is Here.

5 02 2010

“You have very calming radio voices”
“I liked the relaxed atmosphere”

Just two examples of the feedback we got from the first podcast. If there’s one piece of feedback that we’ve taken into account more than any other though, it’s this one.

“What you guys need is a lanky, thin bloke from the North East who may own a 360 and an iPhone but hates playing anything developed post 1993″

We set about with haste and we can now say that after finally agreeing to move the podcast recording to a Thursday night, Geordie Al will be joining us. People of Newcastle, your King is here!

Sega Master System out of shot








Follow

Get every new post delivered to your Inbox.