Ocarina About Bloody Time

15 01 2012

We’ve had an idea for the podcast for a long time about each of us going back to play retro games we didn’t get a chance to at the time. Therefore as part of Season Three of Brake For Frogger (the first record of which is due on the 26th January by the way so expect an episode not long after) I’ll be going back to play Ocarina Of Time which is probably the marker of the time I ‘forgot’ about the Legend Of Zelda series. After playing both the NES games and completing Link To The Past on the SNES alongside my sister I ended up buying a Playstation instead of a N64 so Link’s later adventures eluded me.

I’m aiming to play at least a couple of hours every month, possibly more if I get into it.  For those who want to know the technical details I won’t be playing the original N64 version nor the recently released 3DS remake but the Collector’s Disc released on the Gamecube for those who pre-ordered Wind Waker (in truth I gained one when somebody did a whole bundle of trades in the games shop I worked in).  I’ll probably record a small section for inclusion of Brake For Frogger each month.

I’m aiming not to ‘review’ Ocarina Of Time with a comparison to today’s games as it would be far too easy to suggest it’s aged badly. I’m more interested in the people I know who have completed the game and say, with all honesty, that they would love to lose every memory of it just so they could discover it all over again.

First though, I might have to prepare to here the phrase ‘Over Here’ a lot.





“Xbox…Halt”

21 06 2010

If you’d have told me five years ago that Microsoft and Sony would spend millions of dollars in trying to ‘out Nintendo’ each other then I’d have laughed in your face, spun you round and booted you out of the door without a second thought. Nintendo were dead in the water, the Gamecube hadn’t performed anywhere near the levels they wanted and all the smart money was on them ditching home consoles for good. Then they turned up with a console that featured motion control, had a slightly silly name and wasn’t that much more powerful than a Gamecube under the hood and the world went mad for it. Suddenly, those complex things we’ve held in our hands for all these years are the enemy and must be eliminated.

"Always remember, the pad is the enemy...."

The recent Microsoft conference at E3 finally attached a name to Project Natal, the motion sensing add on we’ve been hearing so much about since last year. Microsoft Kinect, as they kept repeating during the show, is set to ‘revolutionise’ the Xbox experience upon its release later this year. I don’t know if it’s just age bringing out the cynisism in me but I’m not so sure. They rolled out some technician in order to demonstrate how you could wave your hands in front of the Kinect sensor in order to choose your music and rewind films etc. Personally, I don’t have a problem using buttons for that currently.

As far as games go Kinect really fell into three groups. Firstly there was the now standard Wii Sportsish avatar based games designed for family gatherings and parties which were shown complete with painfully embarrassing videos of Mum and Dad leaping around whilst the kids cheer them on. The came Microsoft’s ‘lifestyle’ software filled with usual yoga nonsense that follows Nintendo’s Wii Fit almost to the letter. Up next we saw the very curious section of previous Xbox 360 games updated to include Kinect controls. A quick demonstration from the guys at Turn 10 shed light on a Kinect version of Forza Motorsport. Cue some bloke who held his arms out in front of him and thrashed them from side to side like a four year old watching Formula 1. At no point in my life have I ever played a driving game and thought that it would be a much better experience all round if I can ditch the joypad and use a dinnerplate for a steering wheel instead.

Only any good if you can shoot the bloody thing

I can fully understand why Microsoft are chasing the so called ‘casual’ gaming market, Nintendo have gone there and made millions off the back of it after all. My question would be why the joypad must now be the first casualty in the bid to introduce gaming to new audiences. There are plenty of games that have simple, effective controls systems that don’t involve motion sensing which can attract those who have never thought of spending time in front of a console before. Why, after all this time, does it seem to have to be party game collections that are shunted forwards with this aim in mind?








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