Just don’t call me a deserter…

15 04 2010

A few weeks ago, I promised an article on Call of Duty: Modern Warfare 2. Not a review, as such. The time has long passed for that, given that the game was released nearly six months ago. I wanted to give an honest opinion on the game that has had its praises sung by many, many people and even won awards. I wanted to get an idea what the hype and fuss was all about. Discover what makes people enjoy it so much that, even in a relatively small town like Cwmbrân (in S. Wales, town of my birth and all that…), it caused a huge number of people to arrive at the town’s ASDA store at midnight on its day of release to purchase their copy. I would estimate the number at somewhere in the region of 200 people, if not more. Back then, I just couldn’t fathom why they would have so much passion for a game about war.

The Gulag... *shudders*

It turns out, at least in the case of the two ‘Modern Warfare’ titles that I couldn’t have been more wrong. As stated previously, my issue with the standard Call of duty titles is that I don’t feel that it’s right to be dropped into the middle of what is essentially a very sensitive conflict in the world’s recent history and fight and shoot as though it was a fun thing to do. Same with the online multiplayer modes… You can fight as the Axis? You can be a Nazi? Why would you want to do that? Why would you willingly choose to represent the Third Reich and fight for one of the most genocidal political movements in history? I’ve aired this view before though, so that’s enough of that.

(Also… Zombie Nazis?! What in the fresh hell is that all about?!)

I think that the misconception I made about the MW games is that because of the ‘modern’ part of the title, I had assumed that they were going to be set directly in the ongoing conflicts in the Middle East at the moment and, again, I couldn’t help but feel this to be inappropriate due to the fact that these conflicts were still happening and issues arising about the actual legality of them. However, I am pleased that I managed to get past this, to actually play the games.

'Soap' - One cool mo'fo.

Call of Duty: Modern Warfare 2 opens during a conflict in the middle of an Afghan city, where your character is helping to prevent local militia from destroying a bridge-laying armoured vehicle from making the bridge over the city’s river passable again. A short SUV-ride through the city follows and an attack is launched by the militia, resulting in the US forces storming a school and taking out the militia. I must admit that at this point, I wasn’t holding out much hope for any sort of enjoyment of the game occurring. It felt like it was going to become exactly what I had been expecting it to.

This feeling was quickly quashed, however, when our main character was plucked out of service in the Middle East, thanks to being exactly the sort of person that the elite unit ‘Task Force 141’ were looking for, to be involved in a particular undercover assignment. This sudden change in both pace and storyline allowed my concept of the game to evolve in to something more accepting and open-minded. From here on in, Modern Warfare 2 did not disappoint. One particularly interesting aspect of the game is that you do not remain tethered to a single character throughout. Several times, you will switch between characters; you will mostly flit between ‘Roach’, a member of Task Force 141 and Private Ramirez, a member of the Ranger’s regiment (that is based on US soil). There are other characters that you will play, but I’ll avoid mentioning them for the sake of this article remaining mostly spoiler-free.

'Burger Town', part of an extremely interesting mission...

The second mission of the game opens in a Russian snow-scape. This mission has a couple of unique game-play elements that make it an utter joy to play. It was this mission that really grabbed my attention and made me understand that I was truly going to enjoy this game. It is fair to say that the mission entitled ‘No Russian’ is extremely harrowing and may be quite disturbing to some, to such a degree that the game warns you about it and offers you the option to be given a choice as to whether you would prefer to choose not to play it. This is understandable. For anyone who is interested, the video below shows the ‘No Russian’ mission in its entirety. As such, it is not recommend for anyone who is easily disturbed. Also, due to being the entire level, it will contain game spoilers, so please avoid if you wish to not have a storyline element given away.

The game continues at unrelenting pace until its final conclusion. Even on a medium difficulty level, the game is challenging enough to push you and keep you on your toes. From time-to-time, you will have to develop your own tactic for breaking through enemy defences. The story takes a turn that could be considered an equivalent to a first-person Command and Conquer: Red Alert (/RA2/RA3), just with considerably less hammy acting skills! It really picks up as the game moves on too. I looked forward to each and every mission that I got to play. The fact is that, whereas the other Call of Duty games are firmly rooted in historical fact, Call of Duty: Modern Warfare 2 (and its prequel, for that matter) is entirely a flight of fictional fantasy. Completely plausible scenarios, granted… but so different from the original series that it’s hard to believe that it shares half its title with them.

Cpt. John Price - To call him unhinged would be an understatement.

Aside from an extremely good campaign mode, there are two additional game modes that come as part of MW2: Special Ops and the essential multiplayer mode (itself comprising of split-screen, system link and online). Personally, I have yet to play the Special Ops mode, but here is what Modern Warfare 2’s Wikipedia entry has to say about it:

“Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars; there are up to three stars available for each mission: one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions are unlocked. There are a total of 23 missions with their respective 69 stars…”

It seems like a great way of continuing that game-play experience and even allows for online or split screen co-operative play, which is an interesting addition in itself.

The aforementioned online multiplayer mode was far, far better than what I had expected from it too (sadly, I cannot comment on the split-screen/system link having not had the opportunity to play them). The levels that I have been playing on have varied from run-down ghetto areas of cities to afghan hillsides and plane wreckage. The ranked levelling system seems comprehensive, competitive but accessible. You are rewarded via customisable classes of soldier and additional weapons as your progress in rank. It is unique enough that it even holds the attention of a MW-sceptic like me for several consecutive hours.

I’ve previously mentioned how narrow minded I can sometimes be, building ideas of what a game with be like without actually giving them proper chances to prove otherwise to me. Luckily this is something that I’m learning to combat and enriching my gaming experience as a result. I regret that I lacked the motivation to play Call of Duty: Modern Warfare 2 at its time of release, realising now that it would have actually been quite enjoyable to review it for Brake for Frogger. If, like me, you’ve been put off by the previous Call of Duty titles and are just expecting more of the same from MW2, take it from me: it’s more than worth the effort to open your mind to this game. I can guarantee that you’ll get more than you bargained for.





“Trench warfare should always be a last ditch effort…”

20 03 2010

Thanks to my sudden and predictable addiction to Final Fantasy XIII, I felt an obligation to provide an update of my current gaming activities and my plans for additions to the site.

Several months ago, I wrote a fairly scathing article about my feelings towards games that cash in upon the obvious tragedy of the 20th century world-wars. During that article, I made the mistake of tarring the entire Call of Duty series with the same meta-physical brush.

Halo 3 was my original motivation for the purchase of my first Xbox 360 console. Until seeing that game, I’d not really even considered making the step up to the current generation of consoles. As far as I can remember, I was still sat playing Final Fantasy XII on my PS2.

The expanse and wonder of the multiplayer mode on the Sci-Fi shooter captured my attention for week s on end. In fact, it was pretty much all that I played for around 6 months. I may have even forgotten that my console had an eject button for a while(!). It could be fair to say that my concept of FPS games was warped by Halo 3 and I found it difficult to even consider giving my time to another game for a time…

While trying not to sound like too much of a fool, I now feel like I should partially rescind my statement. I stand by my comments about the glamorisation of such a horrific time in modern history… but, whilst passing through the local ASDA, I stumbled across a copy of Call of Duty 4: Modern Warfare for a very decent price. Despite my bias, I’d been very interested in playing it since I left my old gaming clan (I played in some XGC clans, part of Xiled Gaming, for anyone who is interested. Nice bunch of folks, but you get very little time to play anything other than their usual fayre and that just wasn’t in-keeping with the way that my gaming habits were developing.)

With that in mind, I took a bit of a jump from my usual choices and bought the game (…along with Afro Samurai for a tenner. Bargain!) With decent graphics and an immersive storyline (vaguely based around the current Middle-Eastern conflicts but fictional enough to somewhat disconnect from the actual situations) with interesting characters you soon begin to enjoy, I think that my calculated risk to purchase the game was actually worth it.

There are two real points of this brief article. The first is to acknowledge my narrow-mindedness in judging games before I’ve actually played enough to make a proper assessment. I do it all too often, as some of our readers/listeners might well know from previous articles and podcasts. One day, I’ll learn my lesson.

The second point is to lead in to my plans for an upcoming review. As I began to enjoy the first Modern Warfare so much, and in light of the award (and subsequent price reduction at GAME) that its sequel, Call of Duty: Modern Warfare 2, received at last night’s BAFTA Video Game Awards, I took a trip down to Carlisle town centre and I picked myself up a copy of MW2. I figured that the general public (who voted for the award that it received) en masse are unlikely to be wrong and, given my new-found tolerance for the series, I should really give it a go, seeing as it was considered to be one of the standout games of 2009. I realise that I’m going to be 5 months late in doing so, but as there was no coverage of the game’s release on our little site, there’s no harm in doing a review. I’m really quite looking forward to getting my teeth into the game and bringing a well-rounded review, taking single-player and multi-player gaming modes into consideration, to Brake for Frogger.

We have numerous other articles and reviews in the pipeline. Personally, I have a copy of the new release, Metro 2033, which seems to have a variety of interesting elements that have caused it to pop up on my gaming radar and I look forwarded to getting enough gameplay in to provide a review.  I have a reflective article planned to cover all the aspects of Final Fantasy XIII that I feel I was unable to discuss in my previous review (it’s hard to talk about an epic game the likes of that one and remain concise.) I also plan to review Ubisoft’s ‘Splinter Cell: Conviction‘ when it comes out on the 16th of April. After the short demo, released this week on Xbox Live, I can see it’s going to be a really good one to play. And, fitted in somewhere, amongst all this other stuff, a critique of the well-received multiplayer mode on BioShock 2 will hopefully see the light of day

Our podcast recording will take place in this coming week (on the 25th). Cameron, Geordie Al and I are all geared up to make a new one, after what seems like an absolute age since the last one. All feedback from our listeners has been taken into account and we hope to make the best one so far… though as it’s only our third…that shouldn’t be too hard.

Regards to all our readers and many thanks for what we consider to be consistently busy weeks recently. We appreciate it and hope you continue to pay us visits.





Writing On The Wall

8 12 2009

Another gaming night round at Tom’s place and a variety of titles passed through the drive in order for us to get a taste of them. I usually drive the eight or so miles back from Tom’s house at about midnight. I started to think, somewhere just past the 24-hour Shell filling station, about script writing in games. That evening, I think we’d played three different examples of the craft. Just to explain, I have a thing for script writing and I’ve been trying to do it as a profession for about the last ten years now. Therefore I appreciate some well tuned lines being strung together and it’s not often you get an example of this in gaming.

We racked up the newly released Assassin’s Creed 2 for a blast and possible future review. From the game’s opening I shrug my shoulder slightly as we witness Desmond (again) in a grey science lab (once again). I played the first Assassin’s Creed for a little while and got bored very quickly, the sequel looked like being pretty much the same. The pace quickened, an escape plan is quickly put together and Lucy and Desmond are soon running through the building in a rush for the exit. The highlight of this journey occurs when the pair run through a room full of the same machines that Desmond spent the first game sitting in to activate his memories. It was at this moment that Tom and I wondered what the plural of Animus. We turned to each other, toying with ‘Animi’ or possibly ‘Animuses’. Then the game threw us a hint as Desmond asks Lucy the exact same question before she responds with a quick “Desmond, shut the fuck up”. We got the idea and quickly shut up afterwards.

We played up to the start of the historical levels and were also amused when our protagonist Ezio is trying to climb up to his girlfriend’s window for a night of passion. She says she is tired and our hero proclaims “But my darling, I shall only be a minute”. It was probably my base sense of humour but I couldn’t help turning to Tom and saying something like “Well she’s in for a brilliant night ain’t she”. Ezio is then heard to say “No wait, maybe that came out wrong”.

So in the opening thirty minutes of Assassin’s Creed 2 the game has been on our level and we’ve laughed as a result. I don’t think AC2′s script is designed to provide belly laughs but it was an example of the writing not being weighed down by constant exposition about using somebody’s DNA to act out the lives of their ancestors. Put simply, these small touches drew is in that little bit more.

The next game was a wild card I admit but, as I explained to Tom, it’s impossible for me to ignore a game entitled ‘Sherlock Holmes vs Jack the Ripper’ so that went in next. As far as the writing goes it was pretty much everything you would expect from watching thousands of recreations of Victorian London in films and on TV. There’s the usual Dick van Dyke style cockney accents all around and I did half expect certain characters in the story to break into song any moment as a result. The thing that really got me though was the fact that Sherlock himself was so terribly overwritten as to be almost a parody.

The opening scene show Watson and Holmes together of a particular evening of not much going on. Watson put the idea forward that playing the violin might be a good idea for Holmes to pass the time. Holmes then goes into the first of many long diatribes about the causes of crime in London. “What dark hearted souls wander through these streets Watson?” he entails “How many cold blooded crimes shall be committed in London tonight?”. Watson has the look of a person who has suffered this before, the poor sod wouldn’t even be getting any achievement points out of this.

It carries on this way through the first hour of the game we sat and played. Whilst other characters will have one or two lines to utter, Holmes takes no prisoners in his recitals as he is willing to bore the pants of anybody who happens to ask him the time of day. The introduction sees The Ripper’s first murder followed by Holmes trying to get his hands on the case notes so that he can start the hunt. For some reason this involves attempting to convince a woman to let her drunken father move back in so that he doesn’t disturb the landlord down the lane which in turn means he hands over the police file that he has found on the street whilst sweeping. Sherlock Holmes, the greatest detective mind in literature, here reduced to errand boy. We switched off not long after.

As the clock approached midnight we slammed in Modern Warfare 2. Up until this point, being the on the pulse amateur games journos we are, neither of us had played what is labelled 2009′s biggest release. From the first opening cut scene it’s obvious that MD2 likes to portray realism with its weapons and vehicles but then throws any of that out of the window when plot comes calling. In the opening couple of missions we found ourselves trawling through the streets of Afghanistan awaiting snipers to come out on every rooftop. It all gets a bit stereotypical America for a while as they blast anything that might be considered a bit different to them and ask questions much later.

We just had enough time to get through the ice level with Soap as well which had its moments of drama mainly with the leap across the gap right near the start but mostly simply served as an excuse to shoot anything that walked, much like the level before only with more ice. There’s not much banter between Soap and yourself apart from him congratulating you for shooting another enemy between the eyes. The script doesn’t make the characters around you seem anything more than one dimensional mannequins with guns in their hands. As such, I found it a little bit hard going.

It was time to go so the gaming was called off for the night. We’d played three distinct examples of different writing styles in video games but each one was probably trying to draw the player into a story. Games developers often seem to compare their creations with movies as far as identification of their characters goes. When you’re in a writing class the first thing you’ll be told is to give your characters faults because nobody identifies with somebody who is perfect in every way. Modern Warfare 2 probably fails on this count judging from what we played through. The second lesson would be not to overload on dialogue which, due to him rattling off entire texts when prompted, Sherlock Holmes falls down on.

So the best example of the evening was Assassin’s Creed 2 as the script seemed sharp, to the point and above all else entertaining which regardless of anything else gamers say must surely be the number one reason for making a game in the first place. The characters of AC2 just seem to be more alive and based in some kind of reality than the examples of the other games we played that evening. It doesn’t seem to be a major rocket science to get a player interested in continuing in a particular world or as a particular character, just give them at least one thing we can relate to.








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