I loved Bioshock even though I wasn’t in a great rush to go out and buy it upon release. It was loaned to me by a friend who thought I might enjoy it and how right he was. The game dripped atmosphere, was just about the right length for me to cope with and was rich in story and character. When the teaser trailers came out for the sequel almost a year ago now I have to admit to not really wanting it to happen. I’d become, in my own way, quite protective of my experiences in Rapture during the first game. That story did not need a sequel, much less one with multiplayer modes tacked onto it. Everything about Bioshock 2 seemed designed as a cash in especially is it lacked the original design team. Having recently seen gameplay footage I’ve been swayed. Maybe, just maybe there’s life in the old place yet. I really thought that you couldn’t stage another game in Rapture itself simply because it would never match the thrill ride that the first time around was. By the looks of it there’s life in the old place yet and that life is jacked up on Adam and ready to rip you apart.
It appears they’ve thought about the story enough that it’ll be a natural continuation rather than something thrown together and the idea of playing as a Big Daddy, vilified during the initial announcement, seems to hold some logic. Bioshock 2 will hopefully be a worthy sequel to a classic first game and it’s currently down on my 2010 ‘Want List’ especially as the limited edition version has a LP record of the soundtrack with it.
It’s not often that a game that I held no interest in beforehand changes my mind and makes it into my radar but Bioshock 2 has just about done it.