Plants Vs Zombies (iPhone/iPod Touch)

21 03 2010

God bless the Zombie, each and every shambling, groaning, flesh munching one of them.

Where would we be without them? What enjoyment would we have missed out on?  Resident Evil would have been a rubbish tour of an empty mansion with people who had less acting talent than a lower school nativity play.  The spectacular addition to Call of Duty: World at War, Nazi Zombies, would just have been you and your mates shoddily attempting carpentry.  Left for Dead would just have been left and Dead Rising would have been a shopping trip to a trashed mall – I can do that in Newport on a Saturday for free, I don’t want to pay for the privilege, thanks!

Honestly, these slightly grey, brain-obsessed fellows really do give us more than we think.  And now, thanks to those folks down at Popcap (responsible for the uber addictive Bejewelled series), we’ve got another to add to the list.  Welcome to the app store, Plants Vs Zombies.

Those of a PC or Mac gaming persuasion will know that this game has been available through Steam for quite some time but it has only recently stretched out its cold dead arms to embrace the iPod/iPhone and we are more than happy to receive it.

Let’s get the nitty gritty out of the way; basically, this is a tower defence game in which you protect your home from a barrage of the walking undead.  Now rather than the usual guns or turrets you use plants (Plants Vs Zombies…see, like a popular varnish, it does exactly what it says…). The zombies walk from the right to the left of the screen across the front lawn of your home and you have to sow plants, each with their own powers and attributes, in order to halt their progression.  These range from sunflowers (who generate sunbeams, see below) and peashooters (who shoot peas, obviously) to wall-nuts (who create barriers) and Chompers (Venus flytrap looking dudes who swallow zombies whole).

As you progress you unlock a variety of new plants to use such as landmine like potatoes and Ice firing, zombie slowing peashooters.  Now as well as having different attributes, these plants also have different reload times so, for example, the cherry bombs can take out a large number of zombies in one go but destroy themselves in the process and it can take a good minute or so to load the next one. Therefore strategy and timing really is the name of the game here.  To make things even more interesting (read: frantic), the plants that you grow are limited by the amount of sun that you can collect.

During the day sun will drop from the sky, which you can tap on to collect, as well as be created by your sunflowers.  However, during the night time levels there is no sun to collect, only what is produced by your plants, therefore smaller sunlight producing fungal plants are available during these night missions, that require less sunlight and, after a short time will start creating as much sunlight as the sunflowers, as well as spore firing and hypnotic mushrooms.

The zombies aren’t restricted to just one type either, as the levels progress you get a greater variety such as ones with buckets on their heads which give them slightly more armour to quarterback zombies that are significantly quicker in addition to having more armour.  Later in the game some other variants turn up that I’ll leave off mentioning for now, needless to say you’ll have to alter the way you play to vanquish these.

At the beginning of each level you’ll have the option to choose which plants you use and this really can make or break your chances of winning, it does give you a brief look at the zombies so you know what to pick based on their weaknesses but it still can be a little trial and error.

To break up the levels there are also a number of mini games such as wall-nut bowling for zombies, which is pretty self explanatory, and whack-a-zombie where you wallop your foes with a wooden hammer as they emerge from the ground, simple, but very good fun.  Also included are a number of achievements which you unlock by completing tasks such as blowing up 10 zombies in one go with a cherry bomb or completing a pool level without using peashooters.

Now most iPod gamers will know that there are a lot of tower defence games available on the store, ranging from the good to the downright awful.  Plants Vs Zombies thankfully rests quite far above the former.  It looks brilliant, very colourful and very clear, the animation on each sprite is detailed and the sound (both effects and track) is incredible.  Parts of it really made me laugh in a slightly geeky, totally obvious kind of way.

It’s not entirely without its faults, don’t get me wrong.  For example, when the final wave of zombies that you get on every level shows up and every peashooter starts firing in one go then it can stutter a little and in severe circumstances can seem like looking at a series of still images, however this is quite rare.

All in all, I can not recommend this enough, I honestly have lost entire evenings over the past week to this and that is saying a lot, I’ve had little sisters to save for crying out loud.  For just shy of £2 you get easily the same level of content as a PSN or Xbox Live download and you can play as much or as little as you want, if you close down a game halfway through it’ll ask you if you wish to continue from that exact point the next time you load it up, a simple feature but one that many iPod games are lacking and which makes this an awesome choice even if you can only play for minutes at a time.  An essential purchase for all.

Now… I’m off to plant some Daffodils before the shambley sods turn up. Happy planting.





Doodle Jump (iPhone/iPod Touch)

2 02 2010


The very, very first thing that drew me to Doodle Jump, other than the recommendation of a friend, was its app. store blurb. Stating that Doodle Jump is to the iPod what Mario was to the NES, was a claim, I thought, far too high to aspire to. There was no choice in the matter, I had to find out for myself and at a mere fifty nine of my hard earned pennies, I simply couldn’t resist.

Doodle Jump is the intricate story of a Russian farmer and his struggle with the ongoing economic depression. His wife has left him and the rains don’t come in as often as they used to. His world is crashing around him and his only friend is the bottle… Of course, I’m joking. Doodle Jump is, at first glance, as basic a platformer as you can get. You play a roughly semi circular creature armed with some pretty powerful legs and a trumpet like nose and your aim is to get as high as you can without falling to your doom. Sounds easy enough.

Your sprite (whom is apparently called ‘the doodler’, but that I will refer to as DJ for the remainder, purely for ease) is constantly jumping and the jump is limited to a constant height. The platforms that DJ is aiming for are roughly twice his width and are dotted randomly giving multiple paths that he can use in his ascent. What will usually result in your last jump is that any of these platforms that drop below the bottom of the screen no longer exist. To control DJ involves tilting your device from side to side, angling his jumps to land on these platforms and just to mess with your head somewhat, jumping off the edge of the screen brings you back on the opposite side. Now I’ve never been a fan of tilt style controls, call me a control freak if you like but I’ve always found them to be somewhat inaccurate and prefer the controls to be at my fingertips. However, this works really well; the movement is responsive and approachable without being twitchy.

Unfortunately for DJ life isn’t all bouncy-bouncy. There are a number of obstacles in his way ranging from fragile platforms that snap as he lands on them, to black holes that, if he strays in front of, will pull him in, ending the game and sending him somewhere that probably only Stephen Hawking understands. There are also flying or floating nasties that, if touched, hurl DJ to his death. However DJ isn’t totally helpless. In true platform style, if he manages to land on one of these critters then they’re destroyed but his real tour de force is that trumpet like nose. This will fire a projectile anywhere the screen is tapped, vaporising enemies and allowing him to be on his merry way. He can also utilise a few power ups as he goes, ranging from a rocket pack, springs for his feet, a shield, or, my personal favourite, a helicopter hat, to name but a few.

Doodle Jump looks and sounds great – It really does look like something you could jot down on paper whilst waiting on the phone for some customer services department to answer- the background even looks like graph paper. It’s very colourful and cute in rather a disjointed, abstract way and though the ‘doodles’ do look like something a ten year old may invent that only goes to add to its charm.

When I first loaded this up I’ll admit it wasn’t what I was expecting. I thought it may last the length of time it took me to get an idea for writing this, but then it would be doomed to the recesses of my iTunes account, never to grace out again. Then forty five minutes later, I realised I was still playing, over and over again. I had died, a lot, but DJ is a trooper and will keeping running up that hill as long as you want him to, and believe me, you will want him to, a lot. This is one of the most addictive games I’ve played on this platform. I can’t say I’ve had much previous experience with the producers, Lima Sky; however it would seem that they have discovered a way to make gold with this little guy.

To add a little extra competition to the title, you also get little marks on the background as you advance upwards that show where your previous scores have been, or better yet, where local user’s scores have been. Every mark you pass makes you feel a little better, making you push that extra few inches to the next. Then once you fall, which you will, you can post your score to your facebook or twitter account, just to make sure your friends know that DJ is safer in your hands than in theirs. Even if you don’t have either of these applications, your top 10 scores are saved to the stats and scores menu, along with some maybe slightly more embarrassing information on how you tend to best extinguish DJ’s sweet little light.

Just to add a little festive cheer, there is a ‘snow’ mode included which, once turned on, turns the platforms into blocks of ice, the power ups into presents and the enemies into Christmas trees and icicles. The background turns into a snowy white wilderness and DJ gets dressed up in a charming little Santa suit. Also hidden in this version of the app, and opened by altering your name, are a couple more themes that I’ll let you find on your own; including a Halloween spin and some character changes – don’t worry, DJ won’t be offended, bless his little face.

To conclude, I understand fully why this is the highest ranking (paid) game on the app. store at the moment. Its simplicity and addictive nature instantly draw you in; within minutes you can be completely hooked. I even tried handing this over to my non gaming girlfriend, and though DJ didn’t know what hit him, each time he fell (to a chorus of swears I didn’t know she was capable of, I might add), he was instantly reborn to try again. I think that the claim of being the next Mario was a shoe ever-so-slightly too big for DJ to fill. But he’s only small at the moment, give him time to grow and I think the mushroom chomping Italian better watch his back. Go and get it.

(This review has been written by BfF’s newest addition and regular contributor, Andrew Curson (aka ARC1984 on PSN). His addition to the Bios. page will be forthcoming.)









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