Here we are, Juggernaut…

13 04 2010

As I mentioned in my last article, I wanted to ‘revisit’ Final Fantasy XIII in a review sense of the word. Retrospectively, I do feel that despite the majority of my feelings about the game remaining the same, it deserves a reflection of its highs and lows, its flaws and strengths, that just couldn’t be properly given after a mere 17 hours of play. That amount of play time was certainly enough to get a decent grip on the sort of game that FFXIII is, but nowhere near enough to fully appreciate its twists, its turns, its humour and the challenges that it presents to the player.

A sum total of 44 hours game-play after my original review, I completed the epic title. After about 20-25 hours of the battle difficulty ramping up, I eventually came face-to-face with the game’s final area… the Narthex. I’m certainly not going to allude to any story-line development nor dump any massive spoilers into this article but I’ll gladly give an explanation of things. Apologies if it seems vague, but for the people who persevered with playing after the understandably frustrating opening hours, I’d rather not spoil storyline.

The Paddraen Archaeopolis. Haunting...

I have to say that the final boss sequence (a massive three boss battle that can take anywhere from half an hour to well over an hour depending on party level, your handle on the paradigm system, and luck as to the attacks that are launched at you by your enemies.) is a pretty intense experience. It goes without saying that these fal’Cie bosses have a massive amount of hit-points, some astonishingly powerful attacks and they will take all your effort to beat. Don’t be surprised if it takes you several attempts before you actually make it (or… like me… you manage it perfectly well the first time, but when a family member asks you if they can see the ending, it takes you a sum total of 7 attempts at the second boss before you actually manage to progress… surprisingly frustrating).

As I’m sure I mentioned in my previous review of the game, it is interspersed with beautiful fully rendered cut-scenes that grow lengthier as the game goes on. One of the most astonishing of these is at the point where the game’s linearity takes a hike and you are introduced to a massive open-world area. This occurs at the very beginning of Chapter 11.  It is safe to say, though, that if you were to attempt to carry out any major exploration of said open-world area, you would find it very challenging. In fact, it has been acknowledged that the numerous enemies and side-quests that the area holds are best left until after the completion of the game’s main storyline.

Gran Pulse, with Cocoon off in the distance.

This is another aspect in which Final Fantasy XIII breaks from the norm: the fact that you are able to continue playing the game after the destruction of the final bosses. In fact, you could go so far as to say that the game only really opens up to you after you do this. Beating the final three enemies opens up the final stage of the game’s levelling system – the Crystarium. It is only through post-storyline battling and gaming that you have access to the final Role Level crystals for each character (and the achievements/trophies associated with them).

Rather than being able to return to any area of the game, as you would have been able to in some earlier games (Final Fantasy VII, for example), you are restricted to the two zones that were played through in Chapters 11 and 12. This is not to say that these are meagre places to return to. Chapter 12 contains some of the games most challenging and CP (Crystarium point) rewarding enemies in the entire game and the lower-world open area of Chapter 11 is the true proving ground of the game. It actually contains a handful of enemies who are stronger and more difficult to beat than the game’s ending bosses. This is not a new idea for a Final Fantasy title but it does certainly sate the gaming appetite of FF-addicts such as me. (I’m fully intending to claim the full 1,000G gamer-score that this game holds, but I do enjoy aiming for 100% completion with games like this)

Regarding the story of the game, it does truly all ‘come together’ in the latter stages of the game; the player will be come to terms with how the playable characters are interlinked. They all seem to grow during the game and become progressively more tolerable as time moves on. Towards the start of the game, the main character, Lightning, was an utterly intolerable b*tch, but as time wore on, you got to see her slowly begin to understand her plight, and grow as a person through the support of the other characters. This even rings true for playable character, Vanille. She got a lot of bad press from a great number of other journalists (websites and magazines included) for being the games “overly quirky anime-girl”, an accolade that she truly deserves in the opening chapters of the game. Again though, as the game progressed, you were able to see the reason behind her bizarre outlook and scary positivity. She became quite endearing after a while. I’ll jump to her defence and wholeheartedly confess to liking her.

Oerba Dia Vanille. You too will grow to love her. <3

I personally found the games plot to be easier to follow than any of the previous FF games. The tying up of the games storyline, through the closing cut-scenes is spectacularly moving. Having spent upwards of sixty hours with the characters by that point, seeing things coming to a conclusion actually managed to invoke emotion in me – something that I was frankly surprised by.

After all this positivity, I feel obligated to draw attention to two issues with the game; one major and one minor. Starting firstly with the minor, (and this is something that was also noted in a Zero Punctuation review of the game too) while playing the game, I can tell you that you will be driven bloody insane by Lightning’s incessant clippity-clop footsteps. Presumably, the woman is wearing New Rock boots or something similar. Either that or tap shoes. Something has to be producing that weird metallic clicking. Despite having noticed this though, it remains a minor gripe as I really stopped noticing it after a while, especially when we moved off solid stone or metallic surfaces and onto grass/earth. It stopped being an issue for me.

Oerba Yun Fang... but you can call her Fang.

As for the major issue, it would be the fact that you now only control a single member of the battle party. Newer players might welcome this as a way of being eased into combat. But for a seasoned player of FF games, as I am, it feels quite odd to leave decisions for your attack in the hands of the games AI. That being said, the aforementioned AI is surprisingly good at holding things together and up until now it has rarely let me down. It just felt a bit weird for a good 25 hours of play. On the other hand, it also aids the fast pace of battle that this game has, that comparatively makes the earlier games in the series seem very slow.

I’ll sum up by noting that Final Fantasy XIII is certainly a game that has torn the community asunder. Many have loved it; many have hated it with a passion. As I fall firmly into the first category there, I find it difficult to find very much at all to criticise about the game aside from the glaring linearity issue and the lack of battle control. For those without the will to persevere past the games slower points and get past the 20-25 hour mark, it is fair to say that the game could be viewed as a disappointment; but for gamers willing to go all out and embrace this game for what it is and put the effort into it, it will reward you with an extremely deep gaming experience. It is an epic juggernaut of a game.

(Kudos to Coheed and Cambria. I used a new song title as the article title.)





“Trench warfare should always be a last ditch effort…”

20 03 2010

Thanks to my sudden and predictable addiction to Final Fantasy XIII, I felt an obligation to provide an update of my current gaming activities and my plans for additions to the site.

Several months ago, I wrote a fairly scathing article about my feelings towards games that cash in upon the obvious tragedy of the 20th century world-wars. During that article, I made the mistake of tarring the entire Call of Duty series with the same meta-physical brush.

Halo 3 was my original motivation for the purchase of my first Xbox 360 console. Until seeing that game, I’d not really even considered making the step up to the current generation of consoles. As far as I can remember, I was still sat playing Final Fantasy XII on my PS2.

The expanse and wonder of the multiplayer mode on the Sci-Fi shooter captured my attention for week s on end. In fact, it was pretty much all that I played for around 6 months. I may have even forgotten that my console had an eject button for a while(!). It could be fair to say that my concept of FPS games was warped by Halo 3 and I found it difficult to even consider giving my time to another game for a time…

While trying not to sound like too much of a fool, I now feel like I should partially rescind my statement. I stand by my comments about the glamorisation of such a horrific time in modern history… but, whilst passing through the local ASDA, I stumbled across a copy of Call of Duty 4: Modern Warfare for a very decent price. Despite my bias, I’d been very interested in playing it since I left my old gaming clan (I played in some XGC clans, part of Xiled Gaming, for anyone who is interested. Nice bunch of folks, but you get very little time to play anything other than their usual fayre and that just wasn’t in-keeping with the way that my gaming habits were developing.)

With that in mind, I took a bit of a jump from my usual choices and bought the game (…along with Afro Samurai for a tenner. Bargain!) With decent graphics and an immersive storyline (vaguely based around the current Middle-Eastern conflicts but fictional enough to somewhat disconnect from the actual situations) with interesting characters you soon begin to enjoy, I think that my calculated risk to purchase the game was actually worth it.

There are two real points of this brief article. The first is to acknowledge my narrow-mindedness in judging games before I’ve actually played enough to make a proper assessment. I do it all too often, as some of our readers/listeners might well know from previous articles and podcasts. One day, I’ll learn my lesson.

The second point is to lead in to my plans for an upcoming review. As I began to enjoy the first Modern Warfare so much, and in light of the award (and subsequent price reduction at GAME) that its sequel, Call of Duty: Modern Warfare 2, received at last night’s BAFTA Video Game Awards, I took a trip down to Carlisle town centre and I picked myself up a copy of MW2. I figured that the general public (who voted for the award that it received) en masse are unlikely to be wrong and, given my new-found tolerance for the series, I should really give it a go, seeing as it was considered to be one of the standout games of 2009. I realise that I’m going to be 5 months late in doing so, but as there was no coverage of the game’s release on our little site, there’s no harm in doing a review. I’m really quite looking forward to getting my teeth into the game and bringing a well-rounded review, taking single-player and multi-player gaming modes into consideration, to Brake for Frogger.

We have numerous other articles and reviews in the pipeline. Personally, I have a copy of the new release, Metro 2033, which seems to have a variety of interesting elements that have caused it to pop up on my gaming radar and I look forwarded to getting enough gameplay in to provide a review.  I have a reflective article planned to cover all the aspects of Final Fantasy XIII that I feel I was unable to discuss in my previous review (it’s hard to talk about an epic game the likes of that one and remain concise.) I also plan to review Ubisoft’s ‘Splinter Cell: Conviction‘ when it comes out on the 16th of April. After the short demo, released this week on Xbox Live, I can see it’s going to be a really good one to play. And, fitted in somewhere, amongst all this other stuff, a critique of the well-received multiplayer mode on BioShock 2 will hopefully see the light of day

Our podcast recording will take place in this coming week (on the 25th). Cameron, Geordie Al and I are all geared up to make a new one, after what seems like an absolute age since the last one. All feedback from our listeners has been taken into account and we hope to make the best one so far… though as it’s only our third…that shouldn’t be too hard.

Regards to all our readers and many thanks for what we consider to be consistently busy weeks recently. We appreciate it and hope you continue to pay us visits.





Hell Has Frozen Over

16 03 2010

Sorry, another post about FFXIII straight after Tom’s review but this is important.

As listeners of the Brake For Frogger podcast will know I don’t ‘do’ Final Fantasy. I don’t do the grinding nor the constant random battles interrupting all the time and my Game Exchange on Final Fantasy 7 in Episode 2 only confirmed this. I was round at Tom’s house last night and, after much convincing, I had a crack of Final Fantasty XIII. Tom sat there with a hopeful look in his eyes.

Something strange happened, I began to enjoy it.

The random battles and that annoying swooshing sound effect have both gone, so no longer do you find yourself stopping every six inches across a map to fight the occasional rat. Graphically the game is stunning which, whilst hardly making up the entire game, certainly helps the experience. I’d say the look of this game is better than the Final Fantasy Spirits Within movie of near ten years ago. The characters also don’t seem to be the one dimensional fayre of old, Sazh in particular had me laughing with his comments in the early going. Most reviews I’ve read have stated that the gameplay mechanics are introduced slowly which would probably suit me fine and the jargon of the previous titles lost me far too often. I spent about 45 minutes on it and am encouraged. I did actually have to admit that I wouldn’t mind borrowing it once he’s done with it.

Hell has frozen over, I enjoyed a Final Fantasy game.





Final Fantasy XIII (Xbox 360 and PS3)

9 03 2010


The Final Fantasy series has always been part of a so-called ‘niche market’.

The jRPG genre (japanese role-playing games) has been met with far less interest in the West than it has in the Far East. That being said, the Final Fantasy series is quite possibly the one series of that genre which is easily able to capture the interest of the Western market. The opinion-splitting nature of the series can be seen even within the Brake for Frogger camp with my unquestioning love of the series and Cameron’s unchangeable boredom with the series. (See podcast episode #2 ‘We Wish We Could Fly’ for the discussion about Cameron’s ‘Final Fantasy VII’ Games Exchange debacle!)

The major point at which the series became truly popular over here was with the release of Final Fantasy VII. Despite having had a following for the original Nintendo series of games (I – VI), the new 3D graphics and other major tweaks made a huge difference to its accessibility. Since FF7, the Playstation/PS2 has been the exclusive release platform for FFVIII, FFIX, FFX (FFX-2 as well… but we’d rather forget about that. *sigh*) and FFXII. When Final Fantasy XIII was announced, I expected to be disappointed as an Xbox 360 owner, with no real desire to purchase a Playstation 3 for the sake of owning one game. As such, I was delighted when it was announced that the game was going to be released for the Xbox 360 too. I had resigned myself to not being able to play this game and was very excited to discover that I would be able.

Last week, I finally got my chance to play as a copy arrived for me. I whacked it into my console and leapt headlong into the deep, deep storyline that each and every one of these games has. First impressions were fantastic. The opening FMV sequence showed beautiful animation of landscapes, creatures and introduced the two characters with whom we get to begin the game. Moments after the sequence, you get to experience your first battle. This is where the distinct improvements are visible.

Firstly, the ‘random’ battling has been stepped away from in the Final Fantasy series. Improvements were made in that area in FFXII, but in XIII the difference is amazing. You are able to see your enemies on the path ahead of you rather than you having to get “whooshed” at before a battle. The transition from exploring to battling has become seamless and it’s all the better for it.

As always, the game focuses on a group of intrinsically linked people around whom the story-line will focus. The story’s main character is Lightning, a soldier with a group of governmental military called ‘Guardian Corps’ and the plot is based upon her desire to save/avenge her younger sister, Serah. Lightning is supported by a number of other characters: Snow, Serah’s fiancée; Sazh, a man whose curiosity overcame him, leading him to tag along with Lightning; Hope, a teenage boy who has recently lost his mother and blames Snow for her death; and Vanille, a bizarre teenage girl who befriends Hope after his mother’s death. With a game such as this, I’m loathe to give too much away about the characters and story as the Final Fantasy series is so story-driven that it would seem foolish to spoil that for anyone.

Also, as is the way with a story-driven RPG, the game is very linear. I don’t think that this is an issue that detracts from the game itself though. I feel that a person who is likely to consider purchasing a Final Fantasy title will be able to understand that it is quite different from the recent spate of first-person RPGs, such as Fallout 3 or Oblivion, wherein the story is directed by your choices and exploration of the landscape, or third-person titles such as Mass Effect or Dragon Age, where you are able to choose how you approach situations even down to the conversations you have. Final Fantasy XIII will play exactly the same each time that you play it. That is,with the exception of the battles, which rely heavily on your own tactics and perception of how best to defeat your enemy. In that sense, there’s really nothing new on offer other than the fan-pleasing tried and tested FF format. I’m not complaining. I thoroughly enjoy my progression through the world and meeting it’s populous. I don’t want to bore anyone with meticulous detail about the battle-system because, again, you’re either interested or you’re not. The new aspects are good though: the ATB attack queuing system, paradigm-shifting and ever-present summons, with their new Gestalt mode, help  to keep things fresh and enjoyable in that area.

At the time of writing, I’m around 17 hours into the game. Rumour has it that the game can be completed in 25 hours, but if previous FF games are anything to go by, it is probably going to be something more in the region of 40-50 hours for me. As with previous incarnations, the first disc (which doesn’t apply to PS3 owners and the Blu-Ray version. In that case, t’would equate to Chapters 1 -3) is essentially you getting to know the main characters and learning how to play properly. It’s only when you progress onto the second disc (Chapter 4 onwards) that the game really starts to pick up pace and become really interesting.

I must confess that despite my good feelings towards the game, I do have a couple niggles about it… As part of the menu system, there is a detailed section where all the events that have taken place are recapped. Each and every one of these recaps seems to be written with the idea that the reader has not been playing the game and has not read any of the recaps before it. It might seem overly dramatic to complain about it, but after a while you can become bored of the constant repetition of story aspects. In addition to that, levels or areas can seem to drag a bit. I have spent a lot of time running through them feeling like not a lot is going on. Again, not much of an issue as there is plenty of action in the game and plenty of chance for it too but the times when the player feels like the game is dragging on aren’t going to do it any favours.

All in all, Final Fantasy XIII is nothing new, or particularly earth-shattering. I don’t see it causing anyone who is not a fan of the series to have an epiphany-style moment and suddenly decide that they have an intense love for jRPGs but it is certainly good enough to please its very established fan-base and keep people loving the series and constantly waiting for the next instalment. The characters lives and back-stories will draw you in and keep you wondering about the people you are playing with. The twists and turns are there, set to surprise you and prevent things from become too predictable and dry. Battles have a steep learning-curve but are ultimately enjoyable. All said and done, it’s a good quality game that’ll make you feel like you got your money’s-worth from it.

Impressed? Not really…

Satisfied? Very much so.

Bravo, Square Enix. Roll on Final Fantasy XV.





RunawayBomber’s Most Wanted of 2010

7 01 2010

This is my addition to Brake For Frogger’s Most Wanted 2010, detailing my Top 3 desired games of the next 12 months.

Final Fantasy XIII

Although I cannot claim to have been a fan from the outset of this franchises, I have been a fan for the past 12 years, since the arrival of Final Fantasy VII. I put hour upon hour into that game, being sure to squeeze every little piece of fun and action out of it.

Sadly, as time has moved on, I’ve had less and less time to put into them but this doesn’t stop me getting excited about them. Square-Enix have yet to produce a poor game, in my opinion, since the release of FFVII. When Final Fantasy XIII popped up on the video-game radar, I was initially disappointed because I thought that Square were bound to stay faithful to the Playstation 3 and make it a Sony exclusive title.

Lo and behold, they decided against that and I’m patiently awaiting the release of this game on Xbox 360. I hope that it’ll be everything I want it to be and more, providing new and interesting gameplay innovations and the stunningly beautiful visuals that we have all come to expect from a Final Fantasy title.

Scheduled release date: Tuesday March 9, 2010.

Halo: Reach

Halo: Reach is a prequel to the first game in the original Halo trilogy, Halo: Combat Evolved. It is a first-person shooter and is set to be the final game of the Halo series to be developed by the studio who are synonymous with the franchise, Bungie. Future games of the franchise will be farmed out to a Microsoft subsidiary company, 343 Industries, created purely for the purpose of overseeing the franchise (and also responsible for the creation of the recent addition to Xbox Live, ‘Halo Waypoint‘.

I hold something of an obsession with the Halo series, having enjoyed every game released under it’s banner to date (perhaps less so with Halo 3: ODST, but no matter). It is therefore no surprise that this game is causing a lot of excitement for me. I’m looking forward to more intense gameplay and deep storyline that’ll help fill in the gaps of my understanding of the franchise’s plot.

Look out for a review later in the year…!

Scheduled release date: Friday September 24, 2010

Fable III

Fable II, and it’s DLC, were huge hits with the public, with their unique blend of fantasy role-play and third person sandbox, not to mention the karma-style system whereby your own in-game activities influence the type of character you become.

Fable III looks set to pick up where the previous game left off, even going to the extent of using Fable II game-saves and allow the Hero from #II  to become your parent in #III. It seems that the storyline will involve the overthrowing of the current King of Albion. You will be required to gather the support of the people of Albion to do this. Once ruler, you then make the decision whether or not you want to fulfill your promises to your people. It seems like another great storyline hook and I truly cannot wait to sink my teeth into it!

Scheduled release date: Monday November 1, 2010.

That concludes my Most Wanted 2010 list.

Keep an eye out for my upcoming review of the game of the film, ‘James Cameron’s Avatar’…!








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