Dante’s Inferno (Xbox 360)

7 02 2010

When I first downloaded the Dante’s Inferno demo from Xbox Live, it didn’t ‘grab’ me in any way whatsoever. I found it sloppy and interspersed with gratuitous nudity with little context. At that point in time, it seemed over-hyped and same-y. I didn’t really give it the chance it deserved and switched off without completing it.

A few nights later, Cameron came to visit and I set about criticising what I had played and offered Cam a go. Fortunately, he has more patience than I do when it comes to making judgements based on the demos of games and played the 30-minute-or-so demo in its entirety. Watching further, I was able to start building a more open-minded opinion of it, which made me want to really get my teeth into the full game… Which I have!

Certainly, the small segment based on solid land is extremely similar to a lot of games that are of this genre. It would be fair to say that the opening sequence – the first ten minutes – does not do justice to how interesting this game is. The switch from battling ‘heathens’ in Acre to the Grim Reaper himself takes you by surprise but prepares you in some way for how mental things are going to get. Returning home from the Crusades, Dante finds his father and his betrothed, Beatrice, brutally murdered and watches as Beatrice’s spirit is taken by a demon. This is the true turning point for the game as you begin battling the undead and descend into Hell. The game allows you to become accustomed to the sorts of foes you’ll be fighting before you break down the Gates of Hell and charge in to reclaim your Beatrice! Things get progressively more extreme as you descend deeper through the seven circles, growing more grotesque as you go.

The imagery of this game is one of the most astounding things about it. It is quite beautiful and impressive despite the disgusting and foul nature of it all. As you would imagine, it’s full of staggeringly tall towers, frightening architecture and bizarre formations made from rock and sometimes what resembles muscle and flesh. It is unpleasant but always amazing to look at, when you are able to take a breather from the intense battling.

As Cameron approached in a previous article, the fighting aspect is nothing original. Dante’s Inferno can have its name added to the sizeable list of games under the banner of ‘God of War clones’. Thankfully, there are enough differing elements for it to still be entertaining. As with the majority of games these days, Dante’s Inferno incorporates quick-time events into its combat. Sometimes these can be a minor irritation but, in my opinion, they work extremely well. This is possibly because they form part of a moral choice that you are required to make: whether you use your new-found powers to punish your enemies and sentence them to eternal damnation; or to absolve their sins using your divine power (from Beatrice’s cross) to release them from their suffering. This decision will result in you receiving either ‘holy’ or ‘unholy’ experience points which will build towards you levelling up in these particular areas and unlocking talents, spells and attacks that can be purchased using ‘souls’ that you collect from the enemies you kill and from ‘fountains’ located in the areas you wander through. These fountains can also contain mana (for your spell-casting) and additional health (useful in emergencies!). As a basic starter spell you have an ice blast and, as you progress, you gain more different spells which you can assign to your buttons.

Littered around the levels (if you can call them that – the game flows so well, without loading screens, that you’ll not notice that you’ve changed areas until you see a different name upon saving) are prominent figures from literature and history. They are sinners and you choose their fate. Again, the choices are to punish or to absolve. Should you choose absolve, you play a ‘sin-capturing’ mini-game to save their souls and collect a bonus; should you choose to punish, you get to watch a particularly brutal scene as their soul is ripped apart!

The story flows quite well, too. We are occasionally treated to animated (anime-style) flashback sequences of Dante’s time in the Holy Land which help us to understand the reason why Dante’s life has taken the turns that it has and resulted on his quest into Hell. There are also extremely well animated FMV sequences where we see events that have unfolded in relation to Beatrice. Not to focus upon the graphics too much, but the sequences are beautifully rendered and look remarkably life-like.

As I mentioned earlier, I found the nudity and sexual nature unnecessary when playing the demo. I’m not usually one to back down when I’m being prudish, but as the game progressed, I found myself being substantially less bothered by it. This is probably because, when you consider it in reference to the Seven Deadly Sins and the Seven Circles of Hell, it actually seems really appropriate, especially in terms of ‘Lust’… which is one particular area of the game where it really seems to get quite extreme. Some of the enemies manage to push the boundaries of acceptability and could be quite controversial, but that is something to let you discover for yourself.

In all these respects, Dante’s Inferno is a difficult game to sum up. It does take a large amount of its combat elements from other games and in that sense it’s not really anything to write home about. However, there are enough interesting and unique game-play elements to the rest of it to make in a very enjoyable experience. It’s quite deserving of its 18-rating with the BBFC, definitely going WAAAAAY over the top sometimes with its gore and sex but still it doesn’t really detract from the game. In fact, it seems to fit perfectly. I’m willing to absolutely retract my original judgement and wholeheartedly wallop this game with a recommendation. I’ve really enjoyed it. I think a good comparison to make is that this is the video game equivalent of Urotsukidoji: Legend of the Overfiend. For anybody who knows that movie, you’ll know that making this comparison could never be a bad thing.





Darksiders (Xbox 360)

5 02 2010

Darksiders is a game that has taken me a fairly substantial period of time to develop a review for… I would like to have been able to say that this is due to me having been so engrossed in playing the game that I merely have had no time to even think about a review. Sadly, this couldn’t be further from the truth. I haven’t been able to review it until now because it has taken me until today to muster up the desire to play enough to even warrant me writing a review about it. This lack of interest isn’t something that I generally have trouble with as a gamer, so it’s necessary for me to explain what made me feel this way about Darksiders.

The game’s story focuses upon War, one out of four of the eponymous Four Horsemen of the Apocalypse. After a prolonged and contrived introductory sequence, our protagonist is thrust into a cartoony version of modern New York, during what seems to be the Apocalypse. Screaming humans, explosions, lava, angels and varying sizes of demon are rife and War sets about smiting pretty much anything that he crosses paths with. In these opening sequences, Darksiders is guilty of one of my least favourite video-game crimes of recent times: allowing you to begin with all your über-awesome health, mana and powers (a la Prototype) and then stripping you of them and leaving you feeling like a friggin’ wuss-bag weakling failure.

Perhaps it’s my history of playing RPGs, but I feel that a character’s strength and power in video-games is something that should be developed and earned over time by playing the game, not dangled in front of your face like a proverbial carrot as an incentive to compel you to continue playing the game.

After a large boss battle, involving the throwing of car, War is summoned to an audience with the powers-that-be (in this case, some caves with faces) and accused of bringing about an early end-of-the-world. He is stripped of his powers but begs for a chance to redeem himself and is given the opportunity to return to Earth, a century after the apocalypse, to restore order. He is forced to have another being (known as the Watcher) accompany him. Even the voice talent of Mark Hamill isn’t enough to stop him being an annoying little incorporeal git, though. Believe me, you’ll get extremely tired of his snide ‘advice’ in a relatively short time period. Upon returning to Earth, you find a broken, dirty, hell-hole (literally) of a city, populated by demons and zombies.

Unfortunately, it’s at this point that the game began a steady decline, in my opinion. The main plot-line of trying to find ‘The Dark One’ (presumably Satan, although this game enjoys being vague) in order to kill him, exact your revenge and restore the Earth just holds no interest for me. It’s just too clichèd and not unique enough. The battles soon become boring and repetitive, comprising of the same combat-buttonmashing and quick-time events against enemies that simply aren’t varied enough. It does get quite old quite quickly. A variety of other reviewers have summed this game up as a poor-man’s God of War and it’s quite easy to see why. The levelling and menu system is awkward and too similar to many other games of this genre. I had hoped for something more individual.

In addition to the poor combat aspects of the game, I feel that it also comes in below par graphically. Coming out only a couple of weeks before Dante’s Inferno, a game of similar ilk, it’s chunky cartoony styling just doesn’t stand up well. Also – and this isn’t something that I would usually point out and I don’t enjoy doing so – for the first time since I made the step up from SD to HD gaming, I noticed major frame rate issues and near constant ‘clipping’ problems (e.g., certain areas of the image movement not keeping up with the rest). On occasion, this combined with lip-syncing issues during cut-scenes and really impeded my ability to enjoy the game.

It would be hard to imagine Darksiders having any kind of longevity. It follows too linear a route and each and every battle that you have will be extremely similar to the last. Even when you find yourself battling a boss, the same tried-and-tested routine of throwing something, waiting for injury and then attacking falls into place. Honestly, it all becomes a frustrating chore and that’s not how I want to be feeling when I play a game.

I consider myself to be a fairly patient individual and I believe that it is fair for me to say that it would take someone considerably more patient than myself to really get a wholly enjoyable experience from Darksiders. My own personal recommendation is that if you’re looking for an interesting new hack’n'slash experience, you would be wise to save your hard-earned cash, give this game a miss and patiently await the upcoming release of God of War III on the PS3 or run out and buy Dante’s Inferno on Xbox 360 or PS3 (Coincidentally released today – 5th Feb. 2010 – and set to be my next review for BfF!).






The Eighth Circle Of Hell

12 01 2010

Many moons ago Brake For Frogger started life as a printed fanzine. We had a page at the back with a whole load of made up games rumours that we, rather childishly, thought would be spread around by the unwitting. A lot of them started with the words ‘EA have bought the rights to…’.

‘EA have bought the rights to The Bay City Rollers’

‘EA have bought the rights to your Mum’

‘EA have bought the rights to Weston Super Mare’

They got more and more stupid as the idea went on. Imagine my shock then when I read a while ago that EA had bought the rights to Dante’s Inferno. It’s one thing to have a movie license in the bag but a license based on a poem seemed a little far fetched. Last night, whilst round at Tom’s, we got the chance to have a blast of the demo recently release on Xbox Live and the Playstation Network.

The Eighth Circle of Hell, if the poem had one, would be plagiarism on this evidence as Dante’s Inferno is a complete God of War rip to the point when the controls are exactly the same. It isn’t to suggest that the demo gives the impression of a bad game as I’m a fan of GoW but Dante doesn’t have an original bone in his hell bound body. It’s hack and slash which is done very well and looks amazing but I don’t think there was a combo meter in the original text.

The demo is actually quite generous, taking you up to the Gates of Hell itself which takes in the first half hour or so of the game proper. Dante returns from battle to find his wife murdered and her soul being carted off to the fiery depths so that Lucifer can have his way with her. Dante decides this isn’t on because he was absolved of all his sins so he marches into Hell to get her back. Obviously, any proper depiction of Hell has to go full throttle on the damnation front so Dante’s Inferno will be an 18 rated game on release. Sadly it would seem this has given the developers an excuse to chuck a few breast shots in there just for good measure which sometimes feels a tad unneccessary.

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Hell does look amazing though and graphically the game is set to stun but the carbon copy gameplay irks slightly. Obviously with the PS3 having God of War 3 then Dante might be in for an easier ride on the 360 but it remains to be seen if taking a high profile piece of literature and turning it into an action videogame will result in a best seller.








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