I spent around 7 consecutive nights, playing the utter stunner of a game that is Assassin’s Creed II. When I finally got to the end of the single-player story mode, I was already on the lookout for another immersive single-player experience…
…Unfortunately for both myself and Pandemic Studios/Electronic Arts, a game called ‘The Saboteur’ got in my way and broke my flow, so-to-speak. It’s rare that a game does one thing that can put me off it within the first 5 minutes of gaming so for me to be confronted with four of these major issues is a travesty.
Yes, yes. I realise that this is barely enough time to build any sort of “review” of a game so rather than reviewing it in any normal capacity, I’m going to try to critique what little I did play.
The game is set in Nazi-occupied Paris. It’s protagonist is Sean Devlin, an Irish national who finds himself in Paris, drowning his sorrows after the death of his friend (I presume this is what is going on, as we are shown an irritating sequence where Sean is drinking, then looking at a B&W photograph of said friend, and so on). Sean, according to the Wikipedia page for the game, is based upon the renowned war hero William Grover-Williams. Oh dear, I hear you cry, another game based upon a war hero (much like the recent title, Velvet Assassin – which was based on the war-time spy Violette Szabo, who was brought to the public’s attention by the film ‘Carve Her Name With Pride’).
Firstly, the game’s theme immediately hit a sore-point for me anyway, though I tried to get past it, if only for my own reviewing integrity’s sake.
Personally, I’m beginning to tire of all these WWII games. At first, I didn’t find them too difficult to ignore. I figured I didn’t really enjoy games like Medal of Honor anyway, so why let a game which allows you to play the part of one of the men who landed on the beaches during the Battle of Normandy bother me. Even after I found myself moving more and more into playing FPS games, I still couldn’t get my head around why someone would want to play a game like Call of Duty 2 or 3 where your central role was to play as a Allied soldier who was slaughtered in occupied France or an Axis trooper who was likely responsible for the slaughter of said Allied soldier.

Medal of Honor: Allied Assault
I think, in general, I have trouble with games that seem to trivialise horrific events of our modern history. This is an aspect of gaming that is all too easy to think of as a wonderful idea when holed up in a cushy development studio in West Hollywood, but when a major market of said games is Europe, there is a possibility that gaps in the market will appear from those who are unwilling to play a game based on such a difficult era for this continent. The mere fact that the WWII idea has now crossed genres and started appearing in the third-person stealth/open-world genres may be a step too far for me. Never mind the fact that they are also taking the personalities and actions of people who helped to bring the war to a close and turning them into pathetically stringy and trivial storylines in sub-standard failures of games.
I just feel that it detracts from their importance, that’s all.
My feeling is much the same with ‘deathmatch’ modes on WWII FPSs. Team Deathmatch? Team Post-traumatic Stress Disorder, more like.
Secondly, the poor voice acting grated upon me almost instantly. Nowhere on t3h int3rw3bs am I able to find conclusive proof of the games cast list, but I could swear that none of the accents I heard within my brief play were authentic. What I heard was clichéd, pseudo-French, German and Irish accents that almost caused me to spit out my coffee in laughter. By the end of the first ‘cinematic’, my amusement had turned to disappointment and I was just shaking my head at the sheer horror of it all.
Thirdly… A game that finds it appropriate to begin it’s opening sequence with a ‘zoom-out’ from the tassles on a poorly animated French strippers nipples is a game that is making up what it lacks in content or depth with blatent and gratuitous nudity. This sort of show can be compared to that of your average souped-up Subaru Impreza driver and the sarcastic connotations that carries when spotted by you or me. Also, I was disappointed to see a graphical standard that wouldn’t have looked out of place at the end of the previous console generation. It simply wasn’t what I would expect to see in the latter half of 2009.
A stripper, c. 1940
Finally… I experienced a poor control system when it came to the beginning of the first mission. It was impossible to get Sean to do anything other than run when he moved and when I eventually found where I was going and got into a vehicle, I found it extremely difficult to drive in a straight line. The driving controls were stiff and unresponsive and made it difficult for me to do any accurate driving at all. Now, anyone who knows me knows that (also, for the information of those who don’t) I’m useless at racing games. But I truly don’t think that this flaw can be entirely attributed to me. In addition, the game seemed to struggle to keep up with the movement of the vehicle result in some very dodgy moments where the scenery around me failed to load properly until I had almost passed through it. Again, I was disappointed.
All these things have resulted in me resigning the game to my ‘Folder of Doom’ ©, a place where titles that I have difficulty playing find themselves rarely to see the light of day again until being handed over the desk of my local games store as a trade-in.
It’s a shame, because it could have been so much better. It’s a pity it seems to have become pre-occupied with performace rather than integrity. Of course, if you feel that ‘The Saboteur’ is the sort of game that would float your proverbial boat, please don’t be put off by my scathing critique. It just a single viewpoint of a disappointed gamer who expects to be disappointed/upset by games that try to use WWII as a selling point. Go play! And feel free to share your views and opinions!





