Most Wanted 2012

1 01 2012

As per the usual Brake For Frogger tradition here’s the three games that are on my radar for 2012.

1- Bioshock Infinite

Two years ago I put the then upcoming Bioshock 2 in this Most Wanted list. I bought it, finished it and whilst it was an enjoyable experience it didn’t seem to hit the heights of the first game.  Infinite was revealed to the public nearly a year ago now with the ten minute video featured above. It’s been stressed that this is not ‘Bioshock 3′ but a departure from Rapture which is probably one of the best realised locations in gaming. The story shifts to Columbia, a city floating in the sky and the scene of a near civil war based of differing ideologies of the time. Basically, it seem to be far more involved as far as story telling goes that your usual FPS and we awarded it the ‘I Want To Play This Now’ Award in episode 2.12 for a damn good reason.

2- Syndicate.

Right, ignore the moaning legions who have complained that it simply cannot be a Syndicate remake/reboot without being a top down strategy game and instead look at the positives. It’s a classic series in the hands of Starbreeze who have a pedigree of good single player first person games with titles like The Darkness and Chronicles Of Riddick. It also looks stunning and rumours persist of co-op four player mode to satisfy the fans of the original. I’m certainly willing to give it a chance.

3- UFC 3.

At some point during Brake For Frogger you’ll have probably heard Tom and I go on about how much we loved UFC Undisputed 2009. We played that game against each other both online and offline for so long that we were still having matches when the 2010 version was released about a year later. For some reason though, the 2010 version didn’t quite catch the imagination in the same way. Perhaps it was the change in controls, maybe the fact that the striking game would see most matches end in a matter of minutes or it could have been the fact the online mode was incredibly wonky. We played it on and off but nowhere near the same levels as before.

An encouraging sign came when THQ announced that there would not be a UFC Undisputed 2011, they would wait a few more months to truly rebuild the game engine and make it more than just a cosmetic upgrade. It may sounds like marketing talk but it seems like they may have actually done it. There’s an overhaul of the submissions system and the addition of PRIDE mode (the Japanese MMA company bought by UFC a few years ago in which punts to the head on a floored opponent were legal) means it will hopefully be worthy of the extra wait. If it does then you might be hearing a lot more about it during Season 3 of Brake For Frogger,





Christmas Exits

19 12 2010

Those who have listened to episode 12 of Brake For Frogger will already be aware of Geordie Alan’s curious Christmas Eve tradition. He attempts, every year, to get through all 96 exits of Super Mario World in as quick a time as possible. It is a slightly odd tradition granted but it’s one that he does without fail.

This yearis slighty different. It’s the first time Alan has had the power of Twitter beside him during this task and, despite orginally not having the foggiest clue what he was doing with it, he hopefully going to be hash tagging the life out of this event come the 24th.

If you want to join Alan for this occasion, give him support or just yell abuse then use #xmasevemarioparty and follow the man himself @geordiealan.





Heaven Is Whenever

17 12 2010

The original plan was to have a speech at the end of Brake For Frogger’s 12th episode saying where we were up to and thanking those who had made the whole thing possible. It was going to be done in the voice of Winston Churchill complete with a rousing score behind it. Obviously, episode 12 turned out rather long so it was never recorded. With 2010 soon fading into memory however I thought it was best to put it up here instead. It might not be word for word what I was going to say (the ‘we shall fight them on Reach’ parts will be obviously cut) but it kind of rounds off the series.

It’s been about 18 months now since I sat down with Tom and started plans to revive Brake For Frogger, the printed fanzine that I’d made one issue of when I worked in a games shop. We concentrated on the writing, doing the occasional review and article, all on a Livejournal page we set up in a hurry. This time last year we listened to a lot of Sonic’s Ring, a whole ton of Gamewank and a smattering of Stage Clear. It was about that time we thought we’d give pod casting a go, In all seriousness we thought we’d maybe get one episode done and then give up (most podcasts begin this way I think). So it came to pass, on a cold January evening at the start of this year, Tom and I sat down to record episode 1. We brought coffee, fun was had.

When I listen back to that show now I realise we’ve learned a lot with each episode. Episode 1 was deathly silent in parts and, due to the Monday night recording, it didn’t feature the comedic backbone of Brake For Frogger in the shape of Geordie Al. For all I take pops at the man from the North East, for all he won’t join us unless we drive him to the nearest takeaway beforehand and for all he spoils the Professor Layton series for everybody Geordie Al probably provides a good 90% of the podcast’s funniest bits. The editing and mic set up hasn’t actually changed much during the year, we just learned how to use them better which is probably down to Tom more than anyone. It’s he who takes our waffle and edits it together with the music. Often he accomplishes this with two small children running about his feet. They are his, he hasn’t stolen them.

Some thanks then, to people who have supported Brake For Frogger since we began. As mentioned before there are a couple of podcasts who have supported us, the first being Gamewank. Jim and Ric offered advice from day one and tweets of encouragement were forthcoming also. We appreciated it gents so many thanks. It’s often the case that we come up with stuff for Brake For Frogger only to think ‘but Gamewank do that really well already’ such is the high quality mark they set.

I don’t think I’d started to listen to Sonic’s Ring this time last year. I’d heard of them through the ‘Sonic’s Clear Wank’ specials but I’d never delved into a full episode. That soon changed however and soon we were mentioning each other on our podcasts. Dave Whitelaw does a fantastic job producing high quality banter on a weekly basis and, having met him at ConCon3 this summer, I can say he’s an all round top bloke also. The same can be said of William Lockhart whose hospitality we had the pleasure of during ConCon3. Phil Doyle is also an amazing fellow who we didn’t get the pleasure of meeting in the flesh in Glasgow. Maybe 2011 eh Phil?

Speaking of the Lockharts I’d have to mention Ally as well (he didn’t quite fit into the Sonic’s Ring bunch). Lockhart the Younger was a pleasure to meet at ConCon3 and I hope that one day you settle down with Dave because that’s where it’s heading by the looks of it.

To be honest I didn’t think Tom and I would get invited to ConCon3, I didn’t think that we were part of the ‘in crowd’ on the forum to warrant it. I will say though that I don’t think I’ve ever been in a friendlier atmosphere than I was on that day. Thanks must go out to every person we met that day who hasn’t got a mention already. Every single person there was gold and Tom and I had a cracking weekend. I didn’t know it was possible to have such a good time in Govan.  We’re aiming for 100% representation for ConCon4, we’re bringing the Geordie one next time as the prospect of games, five a side football and beer is pretty much as good as it gets for him.

Our recording date for the first episode of Season 2 is January 13th. As revealed last month we’ll have regular Season 1 contributor Euan Taylor joining us on a permanent basis from now on via the magic of Skype. It changes the format round a bit and his banter is always top class so it’s fantastic to have him on board. There are going to be other changes to the podcast, we’re already in the process of finding new mics to get better sound recording out of and we’ll be doing some new stuff also. The favourites will remain, Al will still have his Retro Games Emporium and I’ve softened my stance on the Games Connection now we’ve actually decided to play whatever game we land on. Brake for Frogger has been described, not just once, as a laid back podcast and this is something I’m quite proud of. We’ve been told that some imagine us to be drinking port by a crackling fire whilst recording, others have asked if we’re smoking anything beforehand. The relaxed vibe is something that will stay, rest assured on that.

If you’ve listened to us thus far and you’ve spread the word then we thank you and we hope you continue to enjoy Brake For Frogger when we come back in 2011. We wish you a very happy Christmas and an excellent New Year.

All the best

Cameron





“Fausty Bint…”

8 05 2010

The time is upon us again…!

Here is… *drum roll*

Brake for Frogger – Season One, Episode Five – Fausty Bint

Bizarrely titled, I know… but don’t ask. Just listen and all shall be revealed.

Things covered in this episode:

The usual “what ya playing” hoohah; Guest Soapbox section from Sonic’s Ring member Dave ‘Midi’ Whitelaw; A tangent-ridden Games Exchange; Remembering Duke Nukem 3D; new section ‘Geordie Al’s Retro Games Emporium; ‘On-the-blog’; and finally, Brake 4 Fragger, BFF and World’s Wildest Dudes on-going gaming competition!

Here’s the listening methods:

- Stream from the small media player above;

- Click this here link (if you have Quicktime or Windows Media Player installed) to stream the podcast;

- Right-click the above link, and click the dialog that says “Save target as…”, “Save link as…” or something similar (dependent on your browser) to download the .mp3 file to your computer in order to use it on your iPods or other personal mp3 players.

- From episode two onwards, we’re also on iTunes. You can find us by running a search for ‘Brake For Frogger’ in the iTunes Store, and clicking subscribe…

FYI

You can listen to the Sonic’s Ring podcast over at www.sonicsring.com! Check it out. Also, visit World’s Wildest Dudes and check out their awesome video of the Brake for Fragger Halo 3 Laserball match! Good fun!

See previous post (down below) for ‘the making of’ Brake for Frogger Episode 5!





Background Extras

7 05 2010

Brake For Frogger Episode 5 was recorded last night at my house in Gretna. It’ll be edited soon and up but before then I thought I’d take a few pics on my phone just so you can see what goes into a recording session. Think of it as DVD extras only we won’t be talking over the top.

Alan and I both finish work at 5:30pm and we meet Tom outside the shopping centre. Alan realised he had no cash so made a mad dash towards the only cash point in the entire place. A shopping centre with one cash point, see how advanced Carlisle is now?

Seriously, this is Alan breaking into a run here.

Next it’s onto Tom’s car which is one of those people carrier numbers. Because the middle of the car is taken up with child seats you can usually only fit two up front and one right at the back. Who do you think drew that particular short straw?

Tom selected the tunes for the eight mile car journey over the border to Gretna.

Brake For Frogger is a truly cross border podcast, about 15 minutes later we’re into Scotland.

As part of Geordie Al’s contract to do the podcast we have to take him to Burger King so that he may stuff his face with meat beforehand.

See, the nearest Burger King to me is at a motorway service station on the M74. It’s easy to get to but we probably ending up paying 50p more for our burgers. It does have one feature which saves it though…

House of the Dead!

As part of his ‘stuff my face’ exercise plan Geordie Al chose this bucket of Coca Cola so as to give his biceps a firm workout. It was 750ml of drink, that’s about two and a half cans.

A quick trip up the road to Spar and we’ve got snacks.

A quick run through of the podcast running order and it’s all smiles.

Or a bit of posing, it’s up to each of us really.

Episode Five should be with your earholes soon although it degenerated into filth talk quite quicklyso make sure you listen to it after 9pm yeah?





To Kill A Mockingbird

10 04 2010

For the price of £3, which I considered very reasonable, I find that the comic book based FPS game ‘The Darkness’ has worked its way back into my collection. It was actually one of the games I purchased alongside my 360 console but I found myself in a desperate dash to buy every grade A title at the time so it was eventually pushed right to the back of the shelf. My original copy met a fate of being traded in during a gaming clear out a couple of years ago. In retrospect it was probably a mistake, the game was full of atmosphere and I was fairly getting through the story. It’s also rare in that you’re the rampaging monster rather than somebody trying to fight it. There’s a wonderful sense of empowerment in the game as you gain access to all of Hell’s little demons, getting them to do your bidding and tending to the jolly job of ripping out the hearts of anybody dumb enough to try and kill you.

About to get his heart ripped out I reckon.

The stupid part is that I’ve deleted my save game being how, at the time, I only had a 20GB hard drive and could ill afford space being taken up with games I didn’t have. I’ll therefore be blasting my way through the first sections of the game as quickly as possible in order to find where I was before. This time I won’t be guilt tripped into watching a film with my in game girlfriend, doesn’t she understand I have hearts to rip out?





Plants Vs Zombies (iPhone/iPod Touch)

21 03 2010

God bless the Zombie, each and every shambling, groaning, flesh munching one of them.

Where would we be without them? What enjoyment would we have missed out on?  Resident Evil would have been a rubbish tour of an empty mansion with people who had less acting talent than a lower school nativity play.  The spectacular addition to Call of Duty: World at War, Nazi Zombies, would just have been you and your mates shoddily attempting carpentry.  Left for Dead would just have been left and Dead Rising would have been a shopping trip to a trashed mall – I can do that in Newport on a Saturday for free, I don’t want to pay for the privilege, thanks!

Honestly, these slightly grey, brain-obsessed fellows really do give us more than we think.  And now, thanks to those folks down at Popcap (responsible for the uber addictive Bejewelled series), we’ve got another to add to the list.  Welcome to the app store, Plants Vs Zombies.

Those of a PC or Mac gaming persuasion will know that this game has been available through Steam for quite some time but it has only recently stretched out its cold dead arms to embrace the iPod/iPhone and we are more than happy to receive it.

Let’s get the nitty gritty out of the way; basically, this is a tower defence game in which you protect your home from a barrage of the walking undead.  Now rather than the usual guns or turrets you use plants (Plants Vs Zombies…see, like a popular varnish, it does exactly what it says…). The zombies walk from the right to the left of the screen across the front lawn of your home and you have to sow plants, each with their own powers and attributes, in order to halt their progression.  These range from sunflowers (who generate sunbeams, see below) and peashooters (who shoot peas, obviously) to wall-nuts (who create barriers) and Chompers (Venus flytrap looking dudes who swallow zombies whole).

As you progress you unlock a variety of new plants to use such as landmine like potatoes and Ice firing, zombie slowing peashooters.  Now as well as having different attributes, these plants also have different reload times so, for example, the cherry bombs can take out a large number of zombies in one go but destroy themselves in the process and it can take a good minute or so to load the next one. Therefore strategy and timing really is the name of the game here.  To make things even more interesting (read: frantic), the plants that you grow are limited by the amount of sun that you can collect.

During the day sun will drop from the sky, which you can tap on to collect, as well as be created by your sunflowers.  However, during the night time levels there is no sun to collect, only what is produced by your plants, therefore smaller sunlight producing fungal plants are available during these night missions, that require less sunlight and, after a short time will start creating as much sunlight as the sunflowers, as well as spore firing and hypnotic mushrooms.

The zombies aren’t restricted to just one type either, as the levels progress you get a greater variety such as ones with buckets on their heads which give them slightly more armour to quarterback zombies that are significantly quicker in addition to having more armour.  Later in the game some other variants turn up that I’ll leave off mentioning for now, needless to say you’ll have to alter the way you play to vanquish these.

At the beginning of each level you’ll have the option to choose which plants you use and this really can make or break your chances of winning, it does give you a brief look at the zombies so you know what to pick based on their weaknesses but it still can be a little trial and error.

To break up the levels there are also a number of mini games such as wall-nut bowling for zombies, which is pretty self explanatory, and whack-a-zombie where you wallop your foes with a wooden hammer as they emerge from the ground, simple, but very good fun.  Also included are a number of achievements which you unlock by completing tasks such as blowing up 10 zombies in one go with a cherry bomb or completing a pool level without using peashooters.

Now most iPod gamers will know that there are a lot of tower defence games available on the store, ranging from the good to the downright awful.  Plants Vs Zombies thankfully rests quite far above the former.  It looks brilliant, very colourful and very clear, the animation on each sprite is detailed and the sound (both effects and track) is incredible.  Parts of it really made me laugh in a slightly geeky, totally obvious kind of way.

It’s not entirely without its faults, don’t get me wrong.  For example, when the final wave of zombies that you get on every level shows up and every peashooter starts firing in one go then it can stutter a little and in severe circumstances can seem like looking at a series of still images, however this is quite rare.

All in all, I can not recommend this enough, I honestly have lost entire evenings over the past week to this and that is saying a lot, I’ve had little sisters to save for crying out loud.  For just shy of £2 you get easily the same level of content as a PSN or Xbox Live download and you can play as much or as little as you want, if you close down a game halfway through it’ll ask you if you wish to continue from that exact point the next time you load it up, a simple feature but one that many iPod games are lacking and which makes this an awesome choice even if you can only play for minutes at a time.  An essential purchase for all.

Now… I’m off to plant some Daffodils before the shambley sods turn up. Happy planting.





Hell Has Frozen Over

16 03 2010

Sorry, another post about FFXIII straight after Tom’s review but this is important.

As listeners of the Brake For Frogger podcast will know I don’t ‘do’ Final Fantasy. I don’t do the grinding nor the constant random battles interrupting all the time and my Game Exchange on Final Fantasy 7 in Episode 2 only confirmed this. I was round at Tom’s house last night and, after much convincing, I had a crack of Final Fantasty XIII. Tom sat there with a hopeful look in his eyes.

Something strange happened, I began to enjoy it.

The random battles and that annoying swooshing sound effect have both gone, so no longer do you find yourself stopping every six inches across a map to fight the occasional rat. Graphically the game is stunning which, whilst hardly making up the entire game, certainly helps the experience. I’d say the look of this game is better than the Final Fantasy Spirits Within movie of near ten years ago. The characters also don’t seem to be the one dimensional fayre of old, Sazh in particular had me laughing with his comments in the early going. Most reviews I’ve read have stated that the gameplay mechanics are introduced slowly which would probably suit me fine and the jargon of the previous titles lost me far too often. I spent about 45 minutes on it and am encouraged. I did actually have to admit that I wouldn’t mind borrowing it once he’s done with it.

Hell has frozen over, I enjoyed a Final Fantasy game.





The Revolution Shall Not Be Televised

17 02 2010

Have a look at this short clip, famous in video gaming circles.

Did it excite you? Are you in awe of the skill on show? Would this moment have been better televised to millions around the globe? Diago’s amazing comeback after being so close to defeat is a thing of gaming legend and I probably could have picked any one of about twenty clips of the event to embed into this article as a result. There’s no doubt that the skill involved in this comeback is something to behold being as it requires the block command to be pushed in time with each hit of his opponent’s combo. The tragic thing is though, from a mass audience point of view, you really have to know about Street Fighter to appreciate it and it’s a problem that prevents gaming from being a spectator sport that seem people reckon it should be.

Even as somebody who has played Street Fighter in the past I never got around to playing Third Strike so it took me a while to appreciate exactly what had happened so to expect somebody who has never touched a game before to understand why this means so much is a little far-fetched. This is probably why gaming won’t take off as a televised event any time soon. Put simply, video games are still a very enclosed club.

Consider this as a comparison to the clip above. Here’s Dennis Bergkamp scoring what I consider to be one of the best individual goals ever against Argentina in the 1998 World Cup.

Now, you don’t have to have a great knowledge of football and be up to date with the inner workings of the game on a national level to realise that what Bergkamp did on that day was a wonderful piece of skill. You don’t even have to know what nationality he was or what club team he played for to understand that it’s about putting the ball into the net. It remains the case that you can’t say that about video games because it’s very much a mental process rather than a physical one and therefore doesn’t make for great television entertainment. There’s a saying in Hollywood that advised directors and scriptwriters to ‘show, not tell’ because actions come across better on camera than thoughts do. Any attempt at broadcasting gaming would suffer from what movie makers have been trying to avoid for years.

Ah, but what of Starcraft Cameron? Y’know, the one that Korea goes mental over.

This is probably what those who want to see gaming on TV want it to be like. Pre match discussion? Commentary? A live audience? It works in Korea because they’re obsessed by Starcraft and it seems to be a definite part of their culture. Over here it would be met with bafflement at best due to the need for any audience member to have knowledge of the game involved. This is, of course, just for one game and having to repeat the process for every genre of gaming would only add to the confusion.

So this probably goes a long way to explaining why no TV producer in the UK has really gone far down the road of broadcasting competitive gaming to the masses. Whilst a fantastic idea in theory that would no doubt be lapped up by gamers everywhere it remains too much of a narrow audience for any kind of serious consideration. Until somebody works out of a way of decoding the terms of gaming for ‘outsiders’ then it’ll probably remain that way.





The King Is Here.

5 02 2010

“You have very calming radio voices”
“I liked the relaxed atmosphere”

Just two examples of the feedback we got from the first podcast. If there’s one piece of feedback that we’ve taken into account more than any other though, it’s this one.

“What you guys need is a lanky, thin bloke from the North East who may own a 360 and an iPhone but hates playing anything developed post 1993″

We set about with haste and we can now say that after finally agreeing to move the podcast recording to a Thursday night, Geordie Al will be joining us. People of Newcastle, your King is here!

Sega Master System out of shot








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